space-shooter.c
Quake
space-shooter.c | Quake | |
---|---|---|
19 | 43 | |
1,317 | 4,574 | |
- | 1.4% | |
0.0 | 0.0 | |
over 1 year ago | 7 months ago | |
C | C | |
MIT License | - |
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space-shooter.c
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Beginner, intermediate, and advanced c programming projects
You can do something like this, but way less polished and stick to one platform: https://github.com/tsherif/space-shooter.c/tree/master
- Advice for bigger c projects?
- Good open source games written in C?
- are there tutorials for code organization for games in C?
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Podcast: Modern C for Absolute Beginners
Otherwise study real, mature, well-written C programs. There's a wealth of techniques and tricks that aren't really documented anywhere, but rather picked up from others. Recommendations off the top of my head: BSD utilities, musl, and SQLite. Or simply study the source for your favorite C software. Also, something good posted here recently: The Architecture of space-shooter.c.
- The Architecture of Space-Shooter.c
- The Architecture of space-shooter.c
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space-shooter.c: A cross-platform, top-down 2D space shooter written in C using only system libraries
I wrote space-shooter.c as a personal challenge to create a game from start to finish in C without using any 3rd-party libraries and wanted to share the source as a reference for anyone who's also interested in this type of game programming. The source code is heavily-commented, and I'm also writing a (still WIP) architecture guide that goes over the design decisions and details I learned about working with OS APIs in C: https://github.com/tsherif/space-shooter.c/blob/master/ARCHITECTURE.md
- Space-shooter.c: cross-platform, top-down 2D space shooter written in C
Quake
- Nebula is an open-source and free-to-use modern C++ game engine
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Don't waste money on a math coprocessor they said;
K5/Cyrix could overlap Integer and FPU operations, what they couldnt do was interleave (pipeline) FPU operations so that multiple floating point instructions ran in parallel.
https://www.phatcode.net/res/224/files/html/ch63/63-02.html
Here a non perspective correction related Quake FPU code example https://github.com/id-Software/Quake/blob/bf4ac424ce754894ac...
Lcliploop:
- Quake's lightning gun bug explained
- Can one create games on a low end pc?
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Honestly don't understand why people keep buying from them
Quake seriously wasn't any more complicated. The only thing about Quake that really made it stand out was its 3D engine which, while revolutionary for its time, was basically stone-age technology by modern standards.
- How can i compile a modified source of quake?
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Get in nerd, we're going fragging (1999)
You can also read this very old CPMA code that reimplements bunny hopping into Quake 3, a link I'm able to dig up because I have also been playing since literally the first one came out.
- Free as in freedom
- Is it possible to create a raycast game with rooms above rooms?
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upload a picture of waluigi
I checked this out too, https://github.com/id-Software/Quake expands to a 12.3MB directory for me (excluding .git/, which is another 3MB or so).
What are some alternatives?
OpenHSP - Hot Soup Processor (HSP3)
ioq3 - The ioquake3 community effort to continue supporting/developing id's Quake III Arena
roguelike.h - Header only roguelike rendering library.
halflife - Half-Life 1 engine based games
OpenTyrian - Open Tyrian source code
quakespasm - QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake.
Open-Golf - A cross-platform minigolf game written in C.
Quake-III-Arena - Quake III Arena GPL Source Release
simple-opengl-loader - An extensible, cross-platform, single-header C/C++ OpenGL loader library.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
duke3d - The icculus.org port of Duke Nukem 3D.
Quake-2 - Quake 2 GPL Source Release