source-armature-toolkit
BlenderSourceTools
source-armature-toolkit | BlenderSourceTools | |
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1 | 12 | |
25 | 217 | |
- | - | |
4.6 | 4.6 | |
6 months ago | 6 months ago | |
Python | Python | |
MIT License | - |
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source-armature-toolkit
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Where can I find a ValveBiped rig to use in Blender?
I would check this out https://github.com/Haggets/source-armature-toolkit
BlenderSourceTools
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Trying to import "No More Room in Hell" models and animations but failed
Hi, I am trying to import NMRiH models and animation into blender, I tried Blender Source Tool SourceIO and plumberr, but none of them works. If these tools can't do this job, is there any other tool can help me?
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3D printing titans/pilots
I forgot to mention that you’ll also need either the Blender Source Tools addon or the Semodel import/export addon, depending on which file format Legion+ spits out. It’s been a while since I’ve touched it but you’ll need to use the former for .qc files and the latter for .semodel files.
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Porting A Blender Model to Gmod
Import it with Blender Source Tools, using the SMD. Make sure it's the SMD and not the qc or anything else, and delete the mesh
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Is there any place I could get the model for Heavy's Tomislav weapon?
You will need VTFEdit for the textures, GCFScape for extracting, Crowbar for decompiling the model and Blender Source Tools for importing the model.
- i have no clue if i'm retarded or what, but i've been trying to make my own mod for awhile now
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CSGO Models
Use GCFScape to export the .mdl from the CS:GO VPK (in the "csgo" root directory) and use Crowbar to decompile into .smd. You can then use Blender Source Tools to open the files in Blender, where they can be exported to .obj or .fbx if necessary.
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Need help with porting gmod playermodel to tower unite
Next import created qc into Blender using Blender Source Tools.
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Tried to stitch HL2 maps together in blender but the maps dont align. I expected it, yet i am still disappointed.
http://steamreview.org/BlenderSourceTools/ Helps blender to import more stuff
- Does anyone know how to edit a SFM model into blender?
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Alternatives to Maya and blender to open .MDL files and animations?
Blender Source Tools, to open any models that SourceIO didn't manage to (though you will need to decompile those, e.g. using Crowbar), or for exporting DMX/SMD files for your own maps
What are some alternatives?
SourceOps - A more convenient alternative to Blender Source Tools.
SourceIO - SourceIO is an Blender(3.4+) addon for importing source engine textures/models/maps
Stop-motion-OBJ - A Blender add-on for importing a sequence of OBJ meshes as frames
Titanfall2 - Titanfall wiki about advanced topic such as modding, data-mining, reverse engineering, commands, etc.
Plumber - A Blender addon for importing Source 1 engine maps, models, materials and textures. This addon makes it possible to import full CS:GO, TF2, CS:S or other Source 1 game maps into Blender.
enzyme - iOS jailbreak-free code injection framework.
mastercomfig - A modern customization framework for Team Fortress 2
io_anim_seanim - SEAnim Plugin for Blender
vpk - 📦 Open, Search, Extract and Create VPKs in python
Hoi4PortraitDistributor - Tool for creating complete portrait replacer mods in Hearts of Iron 4.
Crowbar - Crowbar - GoldSource and Source Engine Modding Tool