sotn-decomp
Decompilation of Castlevania: Symphony of the Night (PSX+Saturn) (by Xeeynamo)
tokimeki-memorial
Exploring Tokimeki Memorial, an analysis of the 1995 Japanese game, using Ghidra (by tetracorp)
sotn-decomp | tokimeki-memorial | |
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8 | 1 | |
369 | 8 | |
- | - | |
9.8 | 4.1 | |
3 days ago | 7 months ago | |
C | ||
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sotn-decomp
Posts with mentions or reviews of sotn-decomp.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-17.
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
tokimeki-memorial
Posts with mentions or reviews of tokimeki-memorial.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-10-27.
-
Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Tokimeki Memorial (just for analysis, not for porting)
What are some alternatives?
When comparing sotn-decomp and tokimeki-memorial you can also consider the following projects:
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
c1 - Port of Crash Bandicoot to C
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
sm - early version
007 - A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
sotn-decomp vs psx-modding-toolchain
tokimeki-memorial vs CTR-ModSDK
sotn-decomp vs ghidra_psx_ldr
tokimeki-memorial vs c1
sotn-decomp vs CTR-ModSDK
tokimeki-memorial vs silent-hill-decomp
sotn-decomp vs c1
tokimeki-memorial vs OpenHoW
sotn-decomp vs sm
sotn-decomp vs silent-hill-decomp
sotn-decomp vs OpenHoW
sotn-decomp vs 007