sotn-decomp
sm
sotn-decomp | sm | |
---|---|---|
8 | 5 | |
369 | 438 | |
- | - | |
9.8 | 6.4 | |
3 days ago | 9 months ago | |
C | C | |
- | GNU General Public License v3.0 or later |
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sotn-decomp
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
sm
- Super Mario World PC port
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List of unofficial console PC Ports with Tutorial
Super Metroid: https://github.com/snesrev/sm
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Pretend Super Metroid just dropped
I'm just going to ruin everyone's day, and tell everyone that it basically did just drop... for PC and Switch. https://github.com/snesrev/sm
- Reimplementation of Super Metroid in C has started with buildable early version.
- This is a WIP PC port of Super Metroid (via decompilation, of course)
What are some alternatives?
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
osgameclones - Open Source Clones of Popular Games
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
DiztinGUIsh - A Super NES ROM Disassembler
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
papermario - Decompilation of Paper Mario
c1 - Port of Crash Bandicoot to C
smw - Smw
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
OpenHoW - Open-source reimplementation of Gremlin's Hogs of War (PC/PSX).
007 - A decompilation of Goldeneye 007 brought to you by a bunch of clever folks. (MIRROR of https://gitlab.com/kholdfuzion/goldeneye_src)
OpenResident - Classic Resident Evil open-source engine