sotn-decomp
007
sotn-decomp | 007 | |
---|---|---|
8 | 5 | |
369 | 371 | |
- | 2.4% | |
9.8 | 3.6 | |
3 days ago | 8 months ago | |
C | C | |
- | - |
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sotn-decomp
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What are your top games that are over 20 years old?
There's actually a decompilation project ongoing currently, and it does seem to be active.
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List of unofficial console PC Ports with Tutorial
symphony of the night https://github.com/Xeeynamo/sotn-decomp
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Castlevania: SotN Decomp have progressed enough to allow Custom Levels
If you want to learn more, check out their website (and Discord)
- Castlevania SOTN decompilation project showing off modding potential!
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- PS1: Where does initial PC (program counter) in Playstation executable point to exactly?
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Some questions about RE for PS1 Games
3c. Check out other PSX game decompilation like PSX Doom, Castlevania, Silent Hill and MGS, or open-source reimplementation like OpenLara (Tomb Raider), OpenResident (RE1-2) and OpenHOW (Hogs of War)
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Making our own Crash Team Racing (PS1): 60 FPS, Widescreen, More Playable Characters, More Game Modes, Swappable Classes, New Physics, HUD additions etc.
Castlevania: SoTN
007
- This is a WIP PC port of Super Metroid (via decompilation, of course)
- Goldeneye N64 to PPSSPP VR Port Test
- Emulating n64 is working pretty well after fixing some settings:)
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Every N64 decompilation project + 2 microcode disassemblies
https://github.com/n64decomp/007 Goldeneye 007
- Help me, r/N64--I can't find any evidence of this Goldeneye secret online.
What are some alternatives?
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
body-harvest-decompilation
ghidra_psx_ldr - Sony Playstation PSX executables loader for GHIDRA
papermario - Decompilation of Paper Mario
CTR-ModSDK - ModSDK - a modding toolkit to create mods for Crash Team Racing in C. This repository also houses an effort to fully decompile and reverse-engineer CTR in C.
mischief-makers - In-progress decompilation of mischief makers for the N64.
c1 - Port of Crash Bandicoot to C
n64dd - A decompilation of the n64dd file in Ocarina of Time
sm - early version
turbo3d - (kinda) labeled disasm/potential mods of gspTurbo3D
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
perfect_dark - A decompilation of Perfect Dark. (MIRROR of https://gitlab.com/ryandwyer/perfect-dark)