sokol-samples VS femtovg

Compare sokol-samples vs femtovg and see what are their differences.

sokol-samples

Sample code for https://github.com/floooh/sokol (by floooh)

femtovg

Antialiased 2D vector drawing library written in Rust (by femtovg)
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sokol-samples femtovg
8 32
550 748
- 1.3%
9.0 7.8
6 days ago 22 days ago
C Rust
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sokol-samples

Posts with mentions or reviews of sokol-samples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-01.
  • Zig cookbook: collection of simple Zig programs that demonstrate good practices
    6 projects | news.ycombinator.com | 1 Jan 2024
    Zig currently doesn't allow chained designators and also doesn't allow to partially initialize arrays and fill up the rest of the array with default values.

    E.g. the closest Zig equivalent to this C99 code:

    https://github.com/floooh/sokol-samples/blob/b3bc55c4411fa03...

    ...is this:

    https://github.com/floooh/sokol-zig/blob/a4b3c287fadd153a504...

    ...note how part of the initialization had to be moved out into "code".

    There's a ticket about this here, but it's currently not high-priority:

    https://github.com/ziglang/zig/issues/6068

  • Building a Web Game in C with Raylib
    4 projects | news.ycombinator.com | 12 Dec 2023
    This is a simple Pong-like I've written in Raylib compiled to WASM - https://wasm-stuff.netlify.app/pong

    Source code is here: https://github.com/rrampage/skitter/tree/master/pong-raylib

    It is fairly straightforward to get Raylib running in the browser. I used @flohofwoe's HTML shell file ( https://github.com/floooh/sokol-samples/blob/master/webpage/... ).

  • Learn WebGPU
    9 projects | news.ycombinator.com | 27 Apr 2023
    PS: also if shader functions could be directly defined "inline" in regular CPU code (and behind a special function pointer type), there would be no need for string literal shenanigans like this:

    https://github.com/floooh/sokol-samples/blob/3f10c1a0620cec9...

    (and shader compilation would happen during the regular build and would also generate regular compiler errors - with current toolchains that's only possible with a lot of build system magic)

  • Next C compiler is a D compiler: Introducing DMD's ImportC
    3 projects | news.ycombinator.com | 2 Nov 2022
    I think something along those lines (rarely used...) was also given by the C++ Committee as justification why so much of the C99 designated init feature set was left out of C++20. But in reality, all C99 designated-init 'sub-features' complement each other nicely once you start using them. It's a great way for building 'data-driven' APIs.

    For instance check out this call to create a 3D-API pipeline-state-object in C99:

    https://github.com/floooh/sokol-samples/blob/ad9047e228a8441...

  • C in Web Dev
    5 projects | /r/C_Programming | 4 Dec 2021
  • Learning that you can use unions in C for grouping things into namespaces
    1 project | news.ycombinator.com | 1 Aug 2021
    I'm using anonymous nested structs extensively for grouping struct items, but I consider the extra field name a feature, not something that should be hidden:

    https://github.com/floooh/sokol-samples/blob/bfb30ea00b5948f...

    (also note the 'inplace initialization' which follows the state struct definition using C99's designated initialization)

  • Nuklear: A cross-platform GUI library in C
    8 projects | news.ycombinator.com | 21 Feb 2021
    It's an STB-style single-file library, which means the implementation is in a separate ifdef-block from the interface declarations, this allows to compile the implemenentation in a separate source file (which can be a C file), and be used in different source files (which can be C++ files).

    For example (using stb_image.h):

    https://github.com/floooh/sokol-samples/blob/master/libs/stb...

  • Making Win32 APIs More Accessible to More Languages
    6 projects | news.ycombinator.com | 23 Jan 2021
    C99 has made all that a lot easier, you can setup, initialize a struct and call the function taking a pointer to that struct all in one call:

    https://github.com/floooh/sokol-samples/blob/89f5825ab5d3690...

    The Win32 window system functions and D3D11 are actually very convenient to work with in C99, better than C++ actually.

femtovg

Posts with mentions or reviews of femtovg. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-06.
  • Recommended UI framework to draw many 2D lines?
    5 projects | /r/rust | 6 Mar 2023
    Femtovg (https://github.com/femtovg/femtovg) which uses OpenGL to render
  • tinydraw 0.1.1
    2 projects | /r/rust | 16 Feb 2023
    Congrats! I don't want to diminish the accomplishment, but have you seen femtovg? It seems like it's probably well-aligned with your needs.
  • Bevy vector graphics library?
    3 projects | /r/bevy | 27 Sep 2022
    I'm currently using femtovg for vector graphics in my games, and I would like to get into bevy by porting one of my game prototypes using it to bevy.
  • Decision paralysis: ggez or macroquad
    4 projects | /r/rust_gamedev | 9 Jul 2022
    I use femtovg It's a simple vector graphics engine having all the important features you probably want from a 2D rendering engine: simple shapes, images, text
  • femtovg VS lyon - a user suggested alternative
    2 projects | 21 May 2022
  • Keeping POWER relevant in the open source world
    9 projects | news.ycombinator.com | 22 Jan 2022
    https://github.com/femtovg/femtovg/pull/5

    Before Power10 was done, IBM actually asked us Raptor users about proposals for useful machine code instructions to add to it. I replied that I’d like to have hardware UTF-8 de-/encoding but they wanted a more detailed proposal and I never got around to write it. I’m not even sure that this would be worthwhile, but I see UTF-8 de-/encoding everywhere in the code I write and would like it to approach memory read/write speeds.

    I was very disappointed to learn that they had gone more proprietary with Power10 so I would not have been able to use those instructions anyway. What a pity!

  • How to use a Rust WebAssembly module in Svelte with Web Workers
    1 project | /r/sveltejs | 29 Nov 2021
    In my actual code, I'm using a library called femtovg that is a Rust port of a C library for 2D rendering. But In the blog post I kept the example simple to keep it relevant for people who might want to use Web Workers + WASM for other things; didn't want to get hung up on femtovg for someone who had never heard of it. As you say, if you all you need to do is basic 2D manipulations of a canvas that are supported by the native API, then you likely don't need WASM.
  • Iced: A cross-platform GUI library for Rust, inspired by Elm
    19 projects | news.ycombinator.com | 27 Aug 2021
    You guys should also check out the femtovg project, a 2D rendering API that sixty fps relies on.

    https://github.com/femtovg/femtovg

    It's a decent starting point for trying to build your own toolkit.

    I have recently added a wgpu backend but for now it lives in my fork https://github.com/adamnemecek/femtovg

    run the demo with `cargo run --example wgpu_demo --release`.

    Also join the femtovg discord https://discord.gg/V69VdVu

  • Any recommended resources for beginning graphics with Rust
    2 projects | /r/rust | 22 Jul 2021
    I'm involved with the femtovg project. We are definitely looking for contributors. Join the discord channel.
  • Good GUI toolkit/library recommendations needed
    7 projects | /r/rust | 18 Jul 2021
    It's not a GUI framework but I'm involved with this project called femtovg, it's a Rust nanovg port. I've recently added a wgpu backend. Run the demo with cargo run --example wgpu_demo --release. Some people have been using it for their own UIs, e.g. tuix. I think that you should consider rolling your own GUI toolkit, it's not that bad and you'll appreciate the control.

What are some alternatives?

When comparing sokol-samples and femtovg you can also consider the following projects:

sokol-zig - Zig bindings for the sokol headers (https://github.com/floooh/sokol)

glium - Safe OpenGL wrapper for the Rust language.

NanoGUI - Minimalistic GUI library for OpenGL

Typesense - Open Source alternative to Algolia + Pinecone and an Easier-to-Use alternative to ElasticSearch ⚡ 🔍 ✨ Fast, typo tolerant, in-memory fuzzy Search Engine for building delightful search experiences

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

gdnative - Rust bindings for Godot 3

libev - Full-featured high-performance event loop loosely modelled after libevent

Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]

nuklear - A single-header ANSI C immediate mode cross-platform GUI library

ArrayFire - ArrayFire: a general purpose GPU library.