soft-float-starter-pack VS EntityComponentSystemSamples

Compare soft-float-starter-pack vs EntityComponentSystemSamples and see what are their differences.

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soft-float-starter-pack EntityComponentSystemSamples
1 23
157 6,833
- 1.0%
0.0 4.8
over 1 year ago 4 days ago
C# C#
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

soft-float-starter-pack

Posts with mentions or reviews of soft-float-starter-pack. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-15.

EntityComponentSystemSamples

Posts with mentions or reviews of EntityComponentSystemSamples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-13.

What are some alternatives?

When comparing soft-float-starter-pack and EntityComponentSystemSamples you can also consider the following projects:

unity-deterministic-physics - Cross-platform deterministic physics simulation in Unity, using DOTS physics and soft floats

SoftFloat - An implementation of 32 bit floating point arithmetic in C#

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.

2DFPhysics - 2D fixed-point physics for Unity (WIP).

SimpleSIMD - Easy to use SIMD accelerated Array and Span methods

libm - A port of MUSL's libm to Rust.

unity_browser - Open source Unity3d web browser created by Vitaly Chashin https://bitbucket.org/vitaly_chashin/simpleunitybrowser

Incremental - Incremental Deterministic Decimal Number Type in C#

UniteAustinTechnicalPresentation

ecs-faq - Frequently asked questions about Entity Component Systems