sock.lua
Kazari
sock.lua | Kazari | |
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4 | 1 | |
167 | 8 | |
- | - | |
0.0 | 10.0 | |
over 3 years ago | over 1 year ago | |
Lua | Lua | |
MIT License | zlib License |
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sock.lua
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Cloud variables?
I personally recommend the sock.lua library. In my experience it's the simplest way to add these features.
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Issues with various networking libraries
- Finally using sock.lua every time i connect 3 clients togheter the server crashes. There is an issue about this on github, but has no answers :( https://github.com/camchenry/sock.lua/issues/16
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Has anyone got a simple enet example?
I'd like to suggest to use sock.lua which wraps around enet. Makes network programming a little bit easier. Some examples are included in the Github project.
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Example code for embedded server
I've found a library sock.lua that seems sufficient for my needs. There's an example project included that implements both server and client in the same app. I am not sure yet if this library could encounter performance issues, but it seems targeted to high performance network communications in games, so I'm hoping it will be fine.
Kazari
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This is a multitouch input library I wrote a while ago.
The library repository can be found here: https://github.com/MikuAuahDark/Kazari
What are some alternatives?
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love-boilerplate - My version of the perfect LÖVE development environment
zelda-lua - a small zelda type game with love2d
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