sock.lua VS BYTEPATH

Compare sock.lua vs BYTEPATH and see what are their differences.

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sock.lua BYTEPATH
4 2
167 1,351
- -
0.0 0.0
over 3 years ago over 3 years ago
Lua Lua
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sock.lua

Posts with mentions or reviews of sock.lua. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-05-25.
  • Cloud variables?
    2 projects | /r/love2d | 25 May 2022
    I personally recommend the sock.lua library. In my experience it's the simplest way to add these features.
  • Issues with various networking libraries
    1 project | /r/love2d | 1 Nov 2021
    - Finally using sock.lua every time i connect 3 clients togheter the server crashes. There is an issue about this on github, but has no answers :( https://github.com/camchenry/sock.lua/issues/16
  • Has anyone got a simple enet example?
    1 project | /r/love2d | 23 Apr 2021
    I'd like to suggest to use sock.lua which wraps around enet. Makes network programming a little bit easier. Some examples are included in the Github project.
  • Example code for embedded server
    3 projects | /r/love2d | 29 Dec 2020
    I've found a library sock.lua that seems sufficient for my needs. There's an example project included that implements both server and client in the same app. I am not sure yet if this library could encounter performance issues, but it seems targeted to high performance network communications in games, so I'm hoping it will be fine.

BYTEPATH

Posts with mentions or reviews of BYTEPATH. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-05-23.
  • How can it take to learn love2d?
    1 project | /r/love2d | 17 Jan 2023
    There's this nice tutorial made by the bytepath developer. It gives you a good ground for you to build your own stuff, it teaches you how to handle scenes, asset management, and object creation, as well as some game mechanics, but you can skip this part. You can also download other people love2d games, extract the files and see how they did things, I do this a lot when I want to know how to implement certain mechanic.
  • I open sourced a game I just released on Steam, written in Lua
    10 projects | news.ycombinator.com | 23 May 2021
    For anyone else looking to make a game in Lua + Love2D, a developer wrote an entire tutorial for how they made their game, which is also released on Steam: https://github.com/a327ex/BYTEPATH. Both the game and the tutorial are high quality, and provide really useful insights.

What are some alternatives?

When comparing sock.lua and BYTEPATH you can also consider the following projects:

p2p-gunmatch - A small peer-to-peer top-down shooter game. Requires an nat-traversal-server

Techmino - Techmino:方块研究所唯一官方仓库(Github)

bitser - Serializes and deserializes Lua values with LuaJIT

kaboom.js - 💥 JavaScript game library

g3d - Simple and easy 3D engine for LÖVE.

love - Matthew's Love projects

enet-example - Love2D ENet example of a chat program using server-client architecture.

WolfHUD - Payday 2 HUD

love-boilerplate - My version of the perfect LÖVE development environment

lua-top-down-multiplayer - A simple top-down multiplayer game built using LÖVE

Kazari - Multitouch gesture and input library.

AWKTC - AWKTC is Workable Klutzy Time-wasting Command