sock.lua
A Lua networking library for LÖVE games. (by camchenry)
bitser
Serializes and deserializes Lua values with LuaJIT (by gvx)
sock.lua | bitser | |
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4 | 2 | |
167 | 149 | |
- | - | |
0.0 | 0.0 | |
over 3 years ago | almost 2 years ago | |
Lua | Lua | |
MIT License | ISC License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sock.lua
Posts with mentions or reviews of sock.lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-25.
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Cloud variables?
I personally recommend the sock.lua library. In my experience it's the simplest way to add these features.
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Issues with various networking libraries
- Finally using sock.lua every time i connect 3 clients togheter the server crashes. There is an issue about this on github, but has no answers :( https://github.com/camchenry/sock.lua/issues/16
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Has anyone got a simple enet example?
I'd like to suggest to use sock.lua which wraps around enet. Makes network programming a little bit easier. Some examples are included in the Github project.
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Example code for embedded server
I've found a library sock.lua that seems sufficient for my needs. There's an example project included that implements both server and client in the same app. I am not sure yet if this library could encounter performance issues, but it seems targeted to high performance network communications in games, so I'm hoping it will be fine.
bitser
Posts with mentions or reviews of bitser.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-20.
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A question about save/load.
If you don't want to reinvent the wheels, you might want a json encoder to transform data into strings and back. Or bitser if you want better performance and smaller files in exchange for human-readability.
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Example code for embedded server
If anyone encounters this post and finds out the example project has some serialisation issues, I believe you'd need to add a little bit of code as well as include the bitser library:
What are some alternatives?
When comparing sock.lua and bitser you can also consider the following projects:
p2p-gunmatch - A small peer-to-peer top-down shooter game. Requires an nat-traversal-server
g3d - Simple and easy 3D engine for LÖVE.
BYTEPATH - A replayable arcade shooter with a focus on build theorycrafting.
enet-example - Love2D ENet example of a chat program using server-client architecture.
love-boilerplate - My version of the perfect LÖVE development environment
Kazari - Multitouch gesture and input library.
zelda-lua - a small zelda type game with love2d
lovevania - A metroidvania template in Love2d
mojave - The desktop arcade-style game board for Battlesnake 🐍
lua-top-down-multiplayer - A simple top-down multiplayer game built using LÖVE