sobjectizer
so5extra
sobjectizer | so5extra | |
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15 | 2 | |
456 | 22 | |
1.3% | - | |
9.1 | 5.4 | |
about 1 month ago | about 1 month ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sobjectizer
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SObjectizer Tales - Epilogue
Message Delivery Tracing aims to debug an application built on top of SObjectizer. In essence, it logs the primary stages of the message delivery process, allowing visibility into whether there is a suitable subscriber with the corresponding event handler.
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SObjectizer Tales - 27. Design ideas
An additional rationale for structuring cooperations in hierarchies is to facilitate the sharing and propagation of dispatchers. A recent update of SObjectizer includes new functionalities that allow access to both agent and cooperation dispatchers. This enhancement was prompted by feedback provided by a user and myself.
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SObjectizer Tales - 26. Dispatcher selection
If a stop signal arrives, it will be enqueued at the end as a demand for image_producer_callback. This means, it will be processed after the other 6 demands currently in the queue. Maybe this is not an issue but in some cases it might be. At this point, another feature of SObjectizer is to consider: agent priorities. Essentially, this feature allows for the demands to be handled in different orders based on the priorities of agents. In this context, if we assign image_producer_callback a higher priority than others, the “stop signal” would be processed before the rest of the requests.
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SObjectizer Tales - 23. Mutable messages
The real solution consists in using another slick feature of SObjectizer: mutable messages.
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SObjectizer Tales - 8. Representing errors
However, this kind of filtering is inefficient and might result in a significant run-time cost. Indeed, every empty cv::Mat follows all the message handling workflow, only to be thrown out. Although we expect that empty images will be sporadic, a more idiomatic approach exists: delivery filters.
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SObjectizer Tales – 6. Is the stream still in progress?
SObjectizer’s agent states are quite sophisticated and provide some utilities that might be useful for developing a working solution. First of all, image_viewer can be modeled as a two-state agent:
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SObjectizer Tales - 5. Sending commands
An alternative way is using SObjectizer’s timers.
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Multiplayer, multithreading, and an actor model in C++
Those who came looking for actor model examples should check out sobjectizer
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What are some candidate libraries for inter-thread communication like message boxes or event systems?
In sobjectizer the ownership is held by "environment" , while in rotor each thread must held appropriate context, when actor environment is running.
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Sender and Receiver implementations
May be actor frameworks like caf, sobjectizer or rotor is something, that you are looking for.
so5extra
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SObjectizer Tales - 26. Dispatcher selection
In this case, it’s possible that we need to craft and use a custom dispatcher for the purpose. This might be not an easy task in general but we know where to start as we learnt in this previous post. For example, in calico we have discussed and crafted a do_gui_message_loop() function to guarantee the OpenCV drawing happens on the calling thread – and we call this function from the main thread. An alternative solution consists in developing a customized dispatcher. Just to share another example, SObjectizer’s companion project so5extra, provides some battle-tested dispatchers tailored for boost ASIO.
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SObjectizer Tales - 5. Sending commands
Have you ever tried to cancel a timer on Alexa…while it was about to ring?! In SObjectizer, message cancellation is not strictly guaranteed. Indeed, a delayed message won’t be revoked if it left the timer thread already. This happens if you try cancelling the message too late, in that case there are good chances it will be delivered anyway. For example, if you send a message with delay 100ms and you try cancelling after 100ms then it might have left the timer thread already. There are ways to prevent this problem but won’t be discussed here. If you are interested, have a look at this.
What are some alternatives?
concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all
SObjectizer - SObjectizer: it's all about in-process message dispatching!
eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
rotor - Event loop friendly C++ actor micro-framework, supervisable
Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
iceoryx - Eclipse iceoryx™ - true zero-copy inter-process-communication
cppinsights - C++ Insights - See your source code with the eyes of a compiler
RxCpp - Reactive Extensions for C++
Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport
ecal - 📦 eCAL - enhanced Communication Abstraction Layer. A high performance publish-subscribe, client-server cross-plattform middleware.