sobjectizer VS so5extra

Compare sobjectizer vs so5extra and see what are their differences.

sobjectizer

An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production. (by Stiffstream)

so5extra

so5extra is a collection of various SObjectizer's extensions. so5extra is built on top of SObjectizer and intended to simplify development of SObjectizer-based applications. (by Stiffstream)
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sobjectizer so5extra
15 2
456 22
1.3% -
9.1 5.4
about 1 month ago about 1 month ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

sobjectizer

Posts with mentions or reviews of sobjectizer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-25.
  • SObjectizer Tales - Epilogue
    7 projects | dev.to | 25 Apr 2024
    Message Delivery Tracing aims to debug an application built on top of SObjectizer. In essence, it logs the primary stages of the message delivery process, allowing visibility into whether there is a suitable subscriber with the corresponding event handler.
  • SObjectizer Tales - 27. Design ideas
    1 project | dev.to | 11 Apr 2024
    An additional rationale for structuring cooperations in hierarchies is to facilitate the sharing and propagation of dispatchers. A recent update of SObjectizer includes new functionalities that allow access to both agent and cooperation dispatchers. This enhancement was prompted by feedback provided by a user and myself.
  • SObjectizer Tales - 26. Dispatcher selection
    2 projects | dev.to | 4 Apr 2024
    If a stop signal arrives, it will be enqueued at the end as a demand for image_producer_callback. This means, it will be processed after the other 6 demands currently in the queue. Maybe this is not an issue but in some cases it might be. At this point, another feature of SObjectizer is to consider: agent priorities. Essentially, this feature allows for the demands to be handled in different orders based on the priorities of agents. In this context, if we assign image_producer_callback a higher priority than others, the “stop signal” would be processed before the rest of the requests.
  • SObjectizer Tales - 23. Mutable messages
    1 project | dev.to | 14 Mar 2024
    The real solution consists in using another slick feature of SObjectizer: mutable messages.
  • SObjectizer Tales - 8. Representing errors
    1 project | dev.to | 29 Nov 2023
    However, this kind of filtering is inefficient and might result in a significant run-time cost. Indeed, every empty cv::Mat follows all the message handling workflow, only to be thrown out. Although we expect that empty images will be sporadic, a more idiomatic approach exists: delivery filters.
  • SObjectizer Tales – 6. Is the stream still in progress?
    1 project | dev.to | 16 Nov 2023
    SObjectizer’s agent states are quite sophisticated and provide some utilities that might be useful for developing a working solution. First of all, image_viewer can be modeled as a two-state agent:
  • SObjectizer Tales - 5. Sending commands
    2 projects | dev.to | 9 Nov 2023
    An alternative way is using SObjectizer’s timers.
  • Multiplayer, multithreading, and an actor model in C++
    3 projects | /r/cpp | 2 Jan 2023
    Those who came looking for actor model examples should check out sobjectizer
  • What are some candidate libraries for inter-thread communication like message boxes or event systems?
    15 projects | /r/cpp | 11 Jan 2022
    In sobjectizer the ownership is held by "environment" , while in rotor each thread must held appropriate context, when actor environment is running.
  • Sender and Receiver implementations
    4 projects | /r/cpp | 25 Jul 2021
    May be actor frameworks like caf, sobjectizer or rotor is something, that you are looking for.

so5extra

Posts with mentions or reviews of so5extra. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-04.
  • SObjectizer Tales - 26. Dispatcher selection
    2 projects | dev.to | 4 Apr 2024
    In this case, it’s possible that we need to craft and use a custom dispatcher for the purpose. This might be not an easy task in general but we know where to start as we learnt in this previous post. For example, in calico we have discussed and crafted a do_gui_message_loop() function to guarantee the OpenCV drawing happens on the calling thread – and we call this function from the main thread. An alternative solution consists in developing a customized dispatcher. Just to share another example, SObjectizer’s companion project so5extra, provides some battle-tested dispatchers tailored for boost ASIO.
  • SObjectizer Tales - 5. Sending commands
    2 projects | dev.to | 9 Nov 2023
    Have you ever tried to cancel a timer on Alexa…while it was about to ring?! In SObjectizer, message cancellation is not strictly guaranteed. Indeed, a delayed message won’t be revoked if it left the timer thread already. This happens if you try cancelling the message too late, in that case there are good chances it will be delivered anyway. For example, if you send a message with delay 100ms and you try cancelling after 100ms then it might have left the timer thread already. There are ways to prevent this problem but won’t be discussed here. If you are interested, have a look at this.

What are some alternatives?

When comparing sobjectizer and so5extra you can also consider the following projects:

concurrencpp - Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all

SObjectizer - SObjectizer: it's all about in-process message dispatching!

eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal

thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library

rotor - Event loop friendly C++ actor micro-framework, supervisable

Magic Enum C++ - Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code

iceoryx - Eclipse iceoryx™ - true zero-copy inter-process-communication

cppinsights - C++ Insights - See your source code with the eyes of a compiler

RxCpp - Reactive Extensions for C++

Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport

ecal - 📦 eCAL - enhanced Communication Abstraction Layer. A high performance publish-subscribe, client-server cross-plattform middleware.