Multiplayer, multithreading, and an actor model in C++

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  • sobjectizer

    An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

    What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).

  • InfluxDB

    Purpose built for real-time analytics at any scale. InfluxDB Platform is powered by columnar analytics, optimized for cost-efficient storage, and built with open data standards.

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  • rotor

    Event loop friendly C++ actor micro-framework, supervisable

    What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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