Multiplayer, multithreading, and an actor model in C++

This page summarizes the projects mentioned and recommended in the original post on /r/cpp

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  • sobjectizer

    An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.

  • What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).

  • rotor

    Event loop friendly C++ actor micro-framework, supervisable

  • What you achieved, is handlers decoupling, i.e. when one handler knows nothing about other handler, which leads to good application testability. However, with standard promise/future bases messaging, if performance matters (and it usually does, otherwise why use C++?), i doubt that your implementation overwhelms the performance of specialized actor libraries, like sobjectizer ("batteries included" actors toolbox) or rotor (DIY-like actor constructor set; disclaimer: I'm the author of it).

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NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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