sobjectizer
concurrencpp
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sobjectizer | concurrencpp | |
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15 | 16 | |
456 | 2,047 | |
3.9% | - | |
9.1 | 1.2 | |
about 1 month ago | 5 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sobjectizer
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SObjectizer Tales - Epilogue
Message Delivery Tracing aims to debug an application built on top of SObjectizer. In essence, it logs the primary stages of the message delivery process, allowing visibility into whether there is a suitable subscriber with the corresponding event handler.
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SObjectizer Tales - 27. Design ideas
An additional rationale for structuring cooperations in hierarchies is to facilitate the sharing and propagation of dispatchers. A recent update of SObjectizer includes new functionalities that allow access to both agent and cooperation dispatchers. This enhancement was prompted by feedback provided by a user and myself.
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SObjectizer Tales - 26. Dispatcher selection
If a stop signal arrives, it will be enqueued at the end as a demand for image_producer_callback. This means, it will be processed after the other 6 demands currently in the queue. Maybe this is not an issue but in some cases it might be. At this point, another feature of SObjectizer is to consider: agent priorities. Essentially, this feature allows for the demands to be handled in different orders based on the priorities of agents. In this context, if we assign image_producer_callback a higher priority than others, the “stop signal” would be processed before the rest of the requests.
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SObjectizer Tales - 23. Mutable messages
The real solution consists in using another slick feature of SObjectizer: mutable messages.
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SObjectizer Tales - 8. Representing errors
However, this kind of filtering is inefficient and might result in a significant run-time cost. Indeed, every empty cv::Mat follows all the message handling workflow, only to be thrown out. Although we expect that empty images will be sporadic, a more idiomatic approach exists: delivery filters.
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SObjectizer Tales – 6. Is the stream still in progress?
SObjectizer’s agent states are quite sophisticated and provide some utilities that might be useful for developing a working solution. First of all, image_viewer can be modeled as a two-state agent:
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SObjectizer Tales - 5. Sending commands
An alternative way is using SObjectizer’s timers.
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Multiplayer, multithreading, and an actor model in C++
Those who came looking for actor model examples should check out sobjectizer
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What are some candidate libraries for inter-thread communication like message boxes or event systems?
In sobjectizer the ownership is held by "environment" , while in rotor each thread must held appropriate context, when actor environment is running.
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Sender and Receiver implementations
May be actor frameworks like caf, sobjectizer or rotor is something, that you are looking for.
concurrencpp
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Is anyone using coroutines seriously?
I am using concurrencpp for my project. What I like about it is that it's basically a thread pool factory with coroutines. It allows for better structuring / organizing of multithreaded work. So for me the main advantage of coroutines is that the code looks easier to follow
- Concurrencpp – a C++20 library for coroutines and executors
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Comparing asio to unifex
Equivalent concurrencpp code:
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Do you think the current asynchronous models (executors, senders) are too complicated and really we just need channels and coroutines running on a thread pool?
I agree. I use concurrencpp for the exact use case you described - coroutines running on simple-to-understand-executors which return some asynchronous pipe for communication.
- concurrencpp version 0.1.6 has been released!
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What happens if you co_await a std::future, and why is it a bad idea? - The Old New Thing
If you look at concurrencpp, you can control exactly where and how coroutines are resumed, using executors.
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Collecting the best C++ practices
concurrencpp. Modern concurrency for C++. Tasks, executors, timers and C++20 coroutines to rule them all.
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C++ Coroutines from scratch - Phil Nash - Meeting C++ 2022
Just use a good third party library like concurrencpp .
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Header-only C++14 quality thread pool
Hi, I am looking for a header-only C++14 (or lower) quality thread pool. Ideally, it would be similar to BS::thread_pool but in C++14. Most of them I find on GitHub are bloated (e.g. concurrencpp) or have many open Issues. Ideal usage would be similar to:
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Good repos for beginners to browse that follow best modern C++ practices (including testing, static analysis etc...)
I use concurrencpp for my asynchronous code and the repo is written in modern cpp, with tests, sanitizers and what not.
What are some alternatives?
eCAL - Please visit the new repository: https://github.com/eclipse-ecal/ecal
libunifex - Unified Executors
rotor - Event loop friendly C++ actor micro-framework, supervisable
asio-grpc - Asynchronous gRPC with Asio/unified executors
iceoryx - Eclipse iceoryx™ - true zero-copy inter-process-communication
PhotonLibOS - Probably the fastest coroutine lib in the world!
RxCpp - Reactive Extensions for C++
coost - A tiny boost library in C++11.
Aeron - Efficient reliable UDP unicast, UDP multicast, and IPC message transport
ue5coro - A gameplay-focused C++17/20 coroutine implementation for Unreal Engine 5.
thread-pool - BS::thread_pool: a fast, lightweight, and easy-to-use C++17 thread pool library
Forkpool - A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library. [Moved to: https://github.com/ConorWilliams/libfork]