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hikogui
text | hikogui | |
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10 | 15 | |
298 | 757 | |
2.0% | 3.7% | |
6.8 | 8.6 | |
4 months ago | 2 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Boost Software License 1.0 |
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The Absolute Minimum Every Software Developer Must Know About Unicode in 2023
It sounds like a generic length function in Unicode in 2023 is no longer a good idea. These articles complaining about the variety of lengths in Unicode are annoying at this point. Pretty much all of them can be summed up as, "Well, it depends." And, that isn't wrong. But nerds love to argue until they are blue in the face about the One Correct Answer. Sheesh.
This is the most interesting comparison article I have seen in years about Unicode processing in C++: https://thephd.dev/the-c-c++-rust-string-text-encoding-api-l...
The author is also the lead on an open source C++ Unicode library called ztd.txt: https://github.com/soasis/text
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uni-algo v1.0.0: Modern Unicode Library
How does this compare with https://github.com/tzlaine/text and https://github.com/soasis/text ?
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std::format, UTF-8-literals and Unicode escape sequence is a mess
You might consider https://github.com/soasis/text (https://ztdtext.readthedocs.io/en/latest/index.html) which is a proof of concept of this proposal that we may get in C++26
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Code review request
from this link for the tested option that was the only one to check all the boxes green in the article... it makes me ask myself if the article was written biased with the purpose of promoting ztd.text and that these boxes/criteria were to an extent cherry-picked with that purpose in mind.
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The Wonderfully Terrible World of C and C++ Encoding APIs (with Some Rust)
Github: https://github.com/soasis/text
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Is it good idea to learn Qt for a beginner C++ developer
That's a huge misrepresentation of the reality. Of course it has its own string class, because there has not been a proper type in the standard library for Unicode text, and for many, we are not there yet (otherwise we would not be having other libraries filling the empty space).
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The (Baseline) Unicode Plan For C++23
You can checkout ztd.text, which implements presented ideas. Few years passed, so they were more polished too.
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3 Ways To Parse Command Line Arguments in C++: Quick, Do-It-Yourself, Or Comprehensive
The library you talk about is https://github.com/soasis/text and he has an account here.
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[software] ztd.text
Project Link: https://github.com/soasis/text Announcement/Blog Link: https://thephd.dev/any-encoding-ever-ztd-text-unicode-cpp
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Any Encoding, Ever
PS: found some example code in the github project which seems to take care of the special Windows situation:
https://github.com/soasis/text/blob/main/examples/documentat...
Unfortunately this doesn't look so simple anymore.
hikogui
- uni-algo v1.0.0: Modern Unicode Library
- Compile-time type registration
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Semaphore and Mutex favoring awake threads
See my own implementation: https://github.com/hikogui/hikogui/blob/main/src/hikogui/concurrency/unfair_mutex.hpp
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Issues with reporting bugs with msvc static analyser.
Yes, it is an open source project for a cross platform retained GUI library with a modern c++20 API. https://github.com/hikogui/hikogui
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Visual Studio 2022 version 17.5 Preview 2
With some growing pains on configuring CMake, I was able to converted a single header file in my project github.com/hikogui/hikogui/ to a module interface file, but it hit an ICE immediately. Of course I reported it, including a crash dump, and a project-branch.
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What is the maximum number of texture2D's I can have in a single texture array uniform binding?
Look at all the pipeline_SDF source files at https://github.com/hikogui/hikogui/tree/main/src/hikogui/GFX
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HikoGUI v0.7.0, A fast desktop application GUI library in C++20. (BSL license)
Here is the fragment shader: https://github.com/hikogui/hikogui/blob/main/shaders/pipeline_SDF.frag
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New Unicode library
Here is the tool to create de-duplicated table and index table from the unicode database: https://github.com/hikogui/hikogui/blob/main/tools/generate_unicode_data.py
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Is there any MIT/BSD licensed UI framework for C++ ?
Thank you for mentioning HikoGUI.
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What's your favorite way to crash your application?
On windows, you can even use just-in-time-debugging (enabled with registry key), which brings up a dialogue when the application crashes to select a debugger to attach to the "crashed" application. But for this to work correctly you need to do some fanzy things. See: https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger.hpp and https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger_win32.cpp
What are some alternatives?
jarro2783/cxxopts - Lightweight C++ command line option parser
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
CLI11 - CLI11 is a command line parser for C++11 and beyond that provides a rich feature set with a simple and intuitive interface.
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
pugixml - pugixml binding for haskell.
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
stlkrn - C++ STL in the Windows Kernel with C++ Exception Support
uni-algo - Unicode Algorithms Implementation for C/C++
argumentum - C++ command line parsing library
glog - C++ implementation of the Google logging module
args - A simple header-only C++ argument parser library. Supposed to be flexible and powerful, and attempts to be compatible with the functionality of the Python standard argparse library (though not necessarily the API).
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C