hikogui
glog
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hikogui | glog | |
---|---|---|
15 | 5 | |
733 | 6,793 | |
2.2% | 0.9% | |
8.6 | 9.0 | |
7 days ago | 21 days ago | |
C++ | C++ | |
Boost Software License 1.0 | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hikogui
- uni-algo v1.0.0: Modern Unicode Library
- Compile-time type registration
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Semaphore and Mutex favoring awake threads
See my own implementation: https://github.com/hikogui/hikogui/blob/main/src/hikogui/concurrency/unfair_mutex.hpp
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Issues with reporting bugs with msvc static analyser.
Yes, it is an open source project for a cross platform retained GUI library with a modern c++20 API. https://github.com/hikogui/hikogui
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Visual Studio 2022 version 17.5 Preview 2
With some growing pains on configuring CMake, I was able to converted a single header file in my project github.com/hikogui/hikogui/ to a module interface file, but it hit an ICE immediately. Of course I reported it, including a crash dump, and a project-branch.
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What is the maximum number of texture2D's I can have in a single texture array uniform binding?
Look at all the pipeline_SDF source files at https://github.com/hikogui/hikogui/tree/main/src/hikogui/GFX
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HikoGUI v0.7.0, A fast desktop application GUI library in C++20. (BSL license)
Here is the fragment shader: https://github.com/hikogui/hikogui/blob/main/shaders/pipeline_SDF.frag
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New Unicode library
Here is the tool to create de-duplicated table and index table from the unicode database: https://github.com/hikogui/hikogui/blob/main/tools/generate_unicode_data.py
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Is there any MIT/BSD licensed UI framework for C++ ?
Thank you for mentioning HikoGUI.
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What's your favorite way to crash your application?
On windows, you can even use just-in-time-debugging (enabled with registry key), which brings up a dialogue when the application crashes to select a debugger to attach to the "crashed" application. But for this to work correctly you need to do some fanzy things. See: https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger.hpp and https://github.com/hikogui/hikogui/blob/main/src/hikogui/debugger_win32.cpp
glog
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C++ Game Utility Libraries: for Game Dev Rustaceans
Alternatives are glog from Google is full-featured, like spdlog, while Plog offers a lightweight alternative. Both are worthy upgrades on using C++ built-in std::clog.
- Google Logging Library
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libbase - standalone reimplementation useful parts of Chromium's //base module
Technically: yes, it depends the GLOG library (https://github.com/google/glog) which gives you logging system and assertions, etc. (the same ones that are available in normal Chromium's //base)
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Creating a logging library
I suggest you take a look at GLog (https://github.com/google/glog) - it's got a few more features above my stated minimum and the performance is good (as long as you avoid force-flushing).
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New to photogrammetry, getting started?
git clone https://github.com/google/glog.git
What are some alternatives?
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
spdlog - Fast C++ logging library.
lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.
G3log - G3log is an asynchronous, "crash safe", logger that is easy to use with default logging sinks or you can add your own. G3log is made with plain C++14 (C++11 support up to release 1.3.2) with no external libraries (except gtest used for unit tests). G3log is made to be cross-platform, currently running on OSX, Windows and several Linux distros. See Readme below for details of usage.
GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.
Boost.Log - Boost Logging library
uni-algo - Unicode Algorithms Implementation for C/C++
log4cplus - log4cplus is a simple to use C++ logging API providing thread-safe, flexible, and arbitrarily granular control over log management and configuration. It is modelled after the Java log4j API.
nappgui_src - SDK for building cross-platform desktop apps in ANSI-C
easyloggingpp - C++ logging library. It is extremely powerful, extendable, light-weight, fast performing, thread and type safe and consists of many built-in features. It provides ability to write logs in your own customized format. It also provide support for logging your classes, third-party libraries, STL and third-party containers etc.
Elements C++ GUI library - Elements C++ GUI library
plog - Portable, simple and extensible C++ logging library