hikogui VS uni-algo

Compare hikogui vs uni-algo and see what are their differences.

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hikogui uni-algo
15 4
739 244
3.0% 4.1%
8.6 8.9
3 days ago 4 months ago
C++ C++
Boost Software License 1.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hikogui

Posts with mentions or reviews of hikogui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-07.

uni-algo

Posts with mentions or reviews of uni-algo. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.
  • uni-algo: Unicode Algorithms Implementation for C/C++
    1 project | news.ycombinator.com | 25 Mar 2024
  • uni-algo v0.7.0: constexpr Unicode library and some talk about C++ safety
    1 project | /r/cpp | 7 Feb 2023
    Safe layer is just bounds checks that work in all cases that I need, before that I was coping with -D_GLIBCXX_DEBUG (doesn't have safe iterators for std::string and std::string_view and that I need the most) and MSVC debug iterators (better but slow as hell in debug). You can read more about the implementation here: https://github.com/uni-algo/uni-algo/blob/main/doc/SAFE_LAYER.md Nothing interesting it's possible to implement all of this even in C++98 but no one cared back then and it's a shame that it's not in C++ standard so we cannot choose to use safe or unsafe std::string for example and must rely on implementations in compilers that are simply incomplete in many cases or implement it from scratch.
  • New Unicode library
    4 projects | /r/cpp | 7 Jul 2022
    Why call your files modules? "Modular programming" or "Modular architecture" is pretty standard term in programming I don't think there are a good synonym for "module" word so I plan to use "Modules" and "C++20 Modules" to avoid ambiguity. You have one cpp file in the project. Any reason for that? Including Unicode data files that may be pretty big into header files hurts compilation speed. C++20 Modules will help with that and I plan to support it. I'd also recommend supporting CMake I will support CMake it just I didn't need it in my development stage. Overall, looks very nice. Thank you. I made a post on GitHub with some of my plans: https://github.com/uni-algo/uni-algo/issues/3

What are some alternatives?

When comparing hikogui and uni-algo you can also consider the following projects:

RmlUi - RmlUi - The HTML/CSS User Interface library evolved

quick-lint-js - quick-lint-js finds bugs in JavaScript programs

lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.

simdutf - Unicode routines (UTF8, UTF16, UTF32) and Base64: billions of characters per second using SSE2, AVX2, NEON, AVX-512, RISC-V Vector Extension. Part of Node.js and Bun.

GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.

utf8 - UTF-8 support for Nix

glog - C++ implementation of the Google logging module

tiny-utf8 - Unicode (UTF-8) capable std::string

nappgui_src - SDK for building cross-platform desktop apps in ANSI-C

Elements C++ GUI library - Elements C++ GUI library

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

ares - ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.