smlinux
sm64-port
smlinux | sm64-port | |
---|---|---|
3 | 19 | |
73 | 943 | |
- | 0.6% | |
9.8 | 0.0 | |
almost 3 years ago | about 1 month ago | |
Shell | C | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smlinux
sm64-port
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The Linux port of Super Mario 64 runs fantastic on the Steam Deck! (GitHub sm64pc/sm64ex)
I compiled the base version (https://github.com/sm64-port/sm64-port) on WSL and copied it over. It runs fine in desktop mode, but immediately freezes in game mode.
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Is there a Deck native version of the Super Mario 64 PC port?
Next you get the source code for the game git clone https://github.com/sm64-port/sm64-port.git
- N64 - I'm currently setting N64 up. I understand, N64 is very hard to emulate, even with a device as powerful as the Odin. QUESTION: using Mupen64Plus, how do I know the games are running full speed? PPSSPP, at least shows a percentage (indicating full speed). Mupen64plus only shows the FPS count...
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Melee decompilation has reached 5 percent!
You would still need the original assets to build, and those wouldn't be distributed. Similar to the PC port of SM64, I imagine you would need to provide a Melee iso to build it.
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(Fan) Ocarina of Time PC port nicknamed "Ship of Harkinian" getting a Nintendo Direct-style presentation on March 22 and releasing April 1
I assume that, just like it happens with the Super Mario 64 port, that requirement will not go away.
- Cheese gets the SM64 120 World Record
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Ok, just compiled SM64PC what else can I do with it?
I’ve just compiled SM64 using the instructions here: https://github.com/sm64-port/sm64-port and it’s working well.
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A fully functioning Zelda 64 PC port is ‘90% complete’
They did not, however, make any attempt to take down the port itself. Here it is on github, with instructions on how to compile it yourself.
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If you don't normally watch Mario 64, today's episode's banter is absolutely fantasic along with great gameplay. It's a must-watch.
I believe it's this, plus a ROM you'll legally acquire elsewhere.
- Zelda 64 has been fully decompiled, potentially opening the door for mods and ports
What are some alternatives?
wg-install - Wireguard auto-installer for Ubuntu, Debian, CentOS and Fedora
sm64ex - Fork of https://github.com/sm64-port/sm64-port with additional features.
utils - Utility scripts
sm64 - A Super Mario 64 decompilation, brought to you by a bunch of clever folks.
Saturn - A multi-platform, all-in-one machinima studio for Super Mario 64.
OpenRCT2 - An open source re-implementation of RollerCoaster Tycoon 2 🎢
packcheck - Universal build and CI testing for Haskell packages
sm64_3ds - 3DS fork of sm64-port
debian-scripts - Collection of Debian Bash scripts I use to run my servers
libsm64 - Mario 64 as a library for use in external game engines
dlangui - Cross Platform GUI for D programming language
sm64 - A port of Super Mario 64 for the DSi