smithay
A smithy for rusty wayland compositors (by Smithay)
penrose
A library for writing an X11 tiling window manager (by sminez)
smithay | penrose | |
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19 | 15 | |
1,639 | 1,202 | |
4.4% | - | |
9.6 | 7.6 | |
3 days ago | 20 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
smithay
Posts with mentions or reviews of smithay.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-28.
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runa - a wayland compositor toolbox in Rust looking for collaborators
Regarding smithay being production ready, it's bug tracker mentioned it does not implement "idle-inhibit" , iirc that means you can't watch a movie without the lock screen being activated, i would argue most people would not consider that a production ready library.
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/Smithay/smithay may or may not be useful, depending on what exactly you want to do.
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How to learn writing a Wayland compositor?
Understand Wayland concepts: Familiarize yourself with the basic concepts and principles of Wayland. This will help you gain a solid understanding of how the system works. You can refer to the official Wayland documentation (https://wayland.freedesktop.org/docs/html/) and the Wayland book (https://wayland-book.com/). Learn Rust: If you're not already proficient in Rust, take some time to learn the language. The Rust Book (https://doc.rust-lang.org/book/) is a great place to start. Study existing Wayland compositors: Since you mentioned Anvil and smallvil, you can study their source code to gain insights into how they're designed and implemented. Try to understand the structure and how different components interact with each other. Dive into Smithay: Smithay (https://github.com/Smithay/smithay) is a Rust library for building Wayland compositors. Familiarize yourself with the library and its components. You can start by studying the provided examples and reading the API documentation. Learn graphics programming: Since you're interested in graphics effects, you'll need to learn about graphics programming concepts, such as shaders, framebuffers, and texturing. Vulkan (https://www.vulkan.org/) is a popular graphics API that you can use with Rust. Check out the following resources to learn more about Vulkan and graphics programming in Rust: Vulkan Tutorial (https://vulkan-tutorial.com/) gfx-rs (https://github.com/gfx-rs/gfx), a Rust graphics library Vulkano (https://github.com/vulkano-rs/vulkano), a safe, pure-Rust wrapper around the Vulkan API Start small: Break down the compositor project into smaller, manageable tasks. Begin by implementing basic functionality, like setting up a window and drawing simple shapes. Gradually add more features, such as input handling and window management. Ask for help: Join the Wayland and Rust communities to ask questions and seek advice. You can find them on forums, mailing lists, and chat platforms like Discord or IRC. The Wayland mailing list (https://lists.freedesktop.org/mailman/listinfo/wayland-devel) and the Rust programming subreddit (https://www.reddit.com/r/rust/) are good places to start. Iterate and experiment: As you progress, keep experimenting with different graphics effects and shaders. Try to implement the features you're interested in, such as blur, window previews, and window switching.
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Ubuntu alternatives?
Wayland compositor: https://github.com/Smithay/smithay
- What would you rewrite in Rust?
- Penrose 0.3.0 release announcement
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Writing a Wayland compositor is MUCH harder than it should be
There is also smithay which is used by system76 for their new wayland compositor.
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Error when using wlroots.
fwiw, wlroots-rs is no longer maintained. Consider using smithay instead.
- Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
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Building modern Desktop Ecosystem for UNIX-like Systems with Rust and Wayland.
Hello! I would like to hear some suggestion and opinions from Rust community about building Wayland ecosystem in Rust based around Smithay and their Client Toolkit. I'm working with Wayland Compositors for over 2 years now (private projects) and wanted to move ahead from C++ to build modern Desktop Ecosystem and it's components (truly unique, not copies of macOS or Windows styles) like notification daemon, customizable desktop shell or powerful wallpaper daemon for any compositor which implements layershell protocol. Current idea is to create wallpaper daemon which uses WGPU to render shaders, images or gifs with comfort of high perofrmance renderer (still learning wgpu and it's slow process). For UI components I would like to use truly amazing KayakUI create which uses JSX-style syntax for designing widgets. Desktop Shell should provide plugins (most likely applied through WASM) for integrating various creates to get e.g. weather info or compositor integration etc.
penrose
Posts with mentions or reviews of penrose.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-01.
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Is there a way to create a WM with winit?
writing an X11 window manager is ... extremely tedious. have a look at https://github.com/sminez/penrose .
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[Media] shrs: a shell that is configurable and extensible in rust
Hey everyone 👋 ! I'm currently working on a rust library for building and configuring your own shell! It's inspired by projects like xmonad and penrose where the configuration of the program is done in code. This means that for example, instead of using Bash's arcane syntax for configuring the prompt, it can be configured instead using a rust builder pattern! The project itself is still at a very young stage, so there are plenty of bugs and unimplemented features. However, some things that are (partially) implemented are:
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if I wanted to make a Tiling Window Manager in Rust, how would I go about it?
https://github.com/sminez/penrose https://sminez.github.io/penrose/
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Its not opinion. Its fact
im not sure weather or not i should mention penrose an dwm here :D you can configure even more than with kde (and my setup ended up way beyond anything recognisable)
- Penrose 0.3.0 release announcement
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Building a Tiling Window Manager with Rust and Penrose
There are many existing tiling-window managers with i3 probably being the most popular choice for linux systems. These window managers can depend on extensive configuration files or in the case of dwm, git patching or C programming. Penrose takes a different approach in that Penrose is not a window manager. Penrose is a high-level rust library that you use to build your own window manager. This gives us many options for customization while also giving us all the advantages that come with writing rust code.
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I wrote an x11 tiling window manager inspired by DWM that I've been using for a few months now. If you're using x11 and want to try out a new tiling window manager I'd love your feedback!
Mostly non-dynamic except for wm-specific actions. What kind of events are we talking about? I think that if we're talking about something that on a more low-level exposes x11 events penrose is a better bet. That being said, exposing something like:
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Is there a good tutorial for writing an X11 Tiling Window manager in Rust?
You might find Penrose interesting. Basically a rust library that you can use to write your own X11 window manager without needing to deal with a lot of the lower level details of X11.
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Penrose window manager issue
https://github.com/sminez/penrose which I'm really enjoying so far.
What are some alternatives?
When comparing smithay and penrose you can also consider the following projects:
wayland-rs - Rust implementation of the wayland protocol (client and server).
wl-clipboard-rs - A safe Rust crate for working with the Wayland clipboard.
leftwm - A tiling window manager for Adventurers
yofi - yofi is a minimalistic menu for wayland
wmfocus - Visually focus windows by label
waylock - A small screenlocker for Wayland compositors
dwm-xcb - A port of dwm to XCB.
eww - ElKowars wacky widgets
xidlehook - GitLab: https://gitlab.com/jD91mZM2/xidlehook
polybar - A fast and easy-to-use status bar
x11rb - X11 bindings for the rust programming language, similar to xcb being the X11 C bindings