smcamerons-python-adventure VS zork

Compare smcamerons-python-adventure vs zork and see what are their differences.

smcamerons-python-adventure

This is just me screwing around learning python (by smcameron)
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smcamerons-python-adventure zork
3 5
3 962
- 0.0%
2.6 3.2
almost 1 year ago over 1 year ago
Python
- GNU General Public License v3.0 or later
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smcamerons-python-adventure

Posts with mentions or reviews of smcamerons-python-adventure. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.
  • Source code for a 1977 version of Zork
    4 projects | news.ycombinator.com | 6 Jan 2024
    I don't know if this counts, but I wrote a parser for "the ship's computer" in my game, "Space Nerds in Space". It's described here: https://scaryreasoner.wordpress.com/2016/05/14/speech-recogn...

    I also wrote some toy "interactive fiction" things (with less sophisticated parsers) in python and Lua as a way to gain familiarity with those languages, not that they are very interesting in and of themselves, though they demonstrate a fairly standard technique behind these kinds of games in a compact way.

    https://github.com/smcameron/smcamerons-python-adventure

    https://github.com/smcameron/space-nerds-in-space/blob/maste...

  • Text adventure game.
    6 projects | /r/gamedev | 22 Jan 2022
    Here's a trivial text adventure in python I made when I was starting to learn python: https://github.com/smcameron/smcamerons-python-adventure
  • Whats the best way to learn LUA?
    3 projects | /r/gamedev | 20 Jun 2021
    The point though is to start with a very simple, well known, text only type of game, like interactive fiction or a "text adventure", or whatever they call Zork like games nowadays, which in its simplest incarnation is (or at least can be) pretty simple (i.e, mine is about 400 lines of Lua), but can be made arbitrarily more complex by adding new types of objects, object interactions, verbs, and sentence syntax that it can understand. It will give you a good feel for how to organize a Lua program, how to deal with data structures ("tables" in Lua), etc. It's simple enough, and being text only, you don't get caught up in details of the problem that don't actually have much to do with the language itself, but complex enough that you have to think a bit. I find it a good problem for new languages (I did the same thing when learning python.)

zork

Posts with mentions or reviews of zork. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-06.

What are some alternatives?

When comparing smcamerons-python-adventure and zork you can also consider the following projects:

ink - inkle's open source scripting language for writing interactive narrative.

jak-project - Reviving the language that brought us the Jak & Daxter Series

twinejs - Twine, a tool for telling interactive, nonlinear stories

Abuse_1996 - SDL2 port of Abuse by Crack dot Com

YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!

space-nerds-in-space - Multi-player spaceship bridge simulator. Captain your starship through adventures with your friends. See https://smcameron.github.io/space-nerds-in-space

inform7-ide - A design system for interactive fiction based on natural language.