|about 2 years ago||5 days ago|
|BSD 3-clause "New" or "Revised" License||Apache License 2.0|
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Advanced MessagePack capabilities
4 projects | dev.to | 13 Oct 2021
Choose the data compression algorithm based on the specifics of your data. For example, if you are working with lots of short strings, take a look at [*SMAZ](https://github.com/antirez/smaz).*
Improving short string compression.
1 project | reddit.com/r/compression | 29 Jul 2021
Take a look at this. Idea behind it seems nice, but it's fixed dictionary ("codebook") was clearly made for English language, and the algorithm itself is really simple. How can we impove on this? Dynamic dictionary won't do, since you have to store it somewhere, nullifying benefits of using such algorithm. Beyond that I have no idea.
80 projects | dev.to | 27 Feb 2021
smaz - Efficient string compression library. BSD-3-Clause
1 project | news.ycombinator.com | 20 Nov 2021
The Perfect Configuration Format? Try TypeScript
17 projects | news.ycombinator.com | 17 Nov 2021
protobuf may very well be total overkill. What you wanted to do was strongly type your configuration. What you get is a complete RPC layer.
This might not even be warranted when inter-process communication is a primary concern. After all, there's nothing inherently wrong with using whatever data transfer mechanism your standard lib provides.
It's not just protobuf though. Almost every data format for serializing structured data suffers from pushing a jungle on you when all you asked for was a banana.
The least invasive format I know of is FlatBuffers. Doesn't push RPC on you. Allows you to parse a message even if you do not know this specific message's data structure in advance (like JSON).
flatbuffers vs capnproto for go?
3 projects | reddit.com/r/golang | 11 Nov 2021
I'm evaluating flatbuffers and capnproto for efficient and performant messaging for redpanda (kafka in c++)
C++ Jobs - Q4 2021
4 projects | reddit.com/r/cpp | 2 Oct 2021
Technologies: Apache Arrow, Flatbuffers, C++ Actor Framework, Linux, Docker, Kubernetes
How exactly do game engines manipulate game builds?
2 projects | reddit.com/r/gamedev | 28 Sep 2021
There are some standard formats / systems you can use, like Protocol Buffers or Flat Buffers if you want a binary format, or JSON, XML, or YAML if you want a text format. Or you can design your own format (which is not hard at all, it's just work). Some engines support multiple formats. For example, Unity uses a text format (YAML) for scenes and prefabs when you are editing the game, and then converts it to a binary format when you build the game.
Bebop v2.3.0 now supports Rust - a faster, safer alternative to Protobuf
6 projects | reddit.com/r/programming | 1 Sep 2021
Thoughts on Golang’s future in backend Web Development?
4 projects | reddit.com/r/golang | 6 Aug 2021
You should probably also check out MessagePack, FlatBuffers, CapnProto etc.
I made an NBT-based data format, but a little more general purpose
5 projects | reddit.com/r/gamedev | 16 Jun 2021
FlatBuffers -- encoding is not as compact as protocol buffers, but encoding / decoding is faster
Binary Object Storage
1 project | reddit.com/r/C_Programming | 29 May 2021
Designing a language where all types are memcpy/blittable.
3 projects | reddit.com/r/ProgrammingLanguages | 25 Apr 2021
I think the closest things are Flat Buffers: https://google.github.io/flatbuffers/
What are some alternatives?
MessagePack - MessagePack implementation for C and C++ / msgpack.org[C/C++]
Protobuf - Protocol Buffers - Google's data interchange format
MessagePack - MessagePack serializer implementation for Java / msgpack.org[Java]
cereal - A C++11 library for serialization
Kryo - Java binary serialization and cloning: fast, efficient, automatic
Boost.Serialization - Boost.org serialization module
SBE - Simple Binary Encoding (SBE) - High Performance Message Codec
Bond - Bond is a cross-platform framework for working with schematized data. It supports cross-language de/serialization and powerful generic mechanisms for efficiently manipulating data. Bond is broadly used at Microsoft in high scale services.
Cap'n Proto - Cap'n Proto serialization/RPC system - core tools and C++ library
protostuff - Java serialization library, proto compiler, code generator
FST - FST: fast java serialization drop in-replacement
Bitsery - Your binary serialization library