sharedgl
glad
sharedgl | glad | |
---|---|---|
1 | 43 | |
47 | 3,546 | |
- | - | |
8.6 | 7.1 | |
12 days ago | 5 days ago | |
C | C | |
MIT License | GNU General Public License v3.0 or later |
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sharedgl
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SharedGL: An OpenGL implementation over shared memory enabling 3D acceleration in virtual machines
The repository is located at https://github.com/dmaivel/sharedgl. The project is very much still in an alpha stage, with large portions of several OpenGL versions being missing. However, it can run demoes such as glxgears and minetest with decent performance. This project isn't really an effective replacement for VirGL (except for on Windows) due to its current limitations, however it does provide some 3D acceleration in Linux and Windows guests on QEMU/KVM. It should be noted it does not provide 3D acceleration for the entire VM, but rather passes through the OpenGL calls from one process from the VM to the host for rendering.
glad
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STB: Single-file public domain libraries for C/C++
there's glad (https://github.com/Dav1dde/glad) which you can use as a single .c file + .h header that defines OpenGL stuff or a single header-only file. I use it on all of my OpenGL projects!
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How do I enable anisotropic filtering with GLAD?
If you run into a similar issue with another extension, you need to manually add extensions when generating the GLAD loader.
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Exploring Computer Graphics: Weekly Chronicle #1
GLEW/GLAD: Libraries that manage and give access to OpenGL functions and extensions. The difference is that GLAD allows for greater flexibility & customization for more recent versions of OpenGL. However, the Udemy course that I'm following uses GLEW and at least at this point, I prefer to follow along with the tools that each resource recommends.
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Implications of running OpenGL inside a VM(parallels) on a Mac
I downloaded glad from this website : http://glad.dav1d.de/ I was also referring to this tutorial to setup my project : https://learnopengl.com/Getting-started/Creating-a-window
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How do you setup OpenGL?
Not sure what you're asking, what is your end goal? If you opt for glfw look at the glfw docs: https://www.glfw.org/documentation.html and/or https://github.com/Dav1dde/glad/blob/glad2/example/c/gl_glfw.c for GLAD
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Modern OpenGL loading library solution
Just link to GLAD if you're going to link to it! https://github.com/Dav1dde/glad
- When I compile my program, it has a problem with my include statement for the GLFW header file.
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I (Putnam) put an up-to-date version of the graphics portion of Dwarf Fortress on Github, including the upcoming SDL2 version on a branch
glew is a GL extension/loading library, OP didn't write glew, personally I use GLAD (https://glad.dav1d.de/) in my projects, which is pretty much the same thing but auto-generated for you based on your project requirements.
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including opengl header file but can't use its functions
In general nobody really uses the gl headers because they are super outdated and, i believe, only use Microsoft's software renderer for OpenGL. You should use a OpenGL function loader like GLAD instead.
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Is setting up C+OpenGL with VSC really that hard?
Just use a library like glad which loads everything at runtime under the hood (even system OpenGL runtime, no need to link anything). For a quick start, there is a website to generate headers and a single glad.c to put in your project: https://glad.dav1d.de/
What are some alternatives?
xsuspender - :eyes: :computer: :zzz: :battery: Save battery by auto-suspending unfocused X11 applications.
glew - The OpenGL Extension Wrangler Library
GCanvas - A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎) https://alibaba.github.io/GCanvas
GLFW - A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input
python-shared-objects - CPython extension implementing Shared Transactional Memory with native-looking interface
glew-cmake - GLEW(https://github.com/nigels-com/glew, source updated nightly) with Cmake and pre-generated sources
qemu-3dfx - MESA GL/3Dfx Glide pass-through for QEMU
opengl-imgui-cmake-template - 👾 template repo for getting started with opengl together with imgui using cmake
ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
LearnOpenGL - Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com