shame
json_typegen
shame | json_typegen | |
---|---|---|
1 | 1 | |
238 | 238 | |
- | - | |
2.2 | 2.1 | |
11 months ago | 9 months ago | |
Rust | Rust | |
Apache License 2.0 | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shame
-
A shading language EDSL
Thanks for sharing. Besides what is mentioned in this post. There are many other projects solving similar problems and exploring better ways to integrate/write shaders in rust in different approaches. I list them for extra reference: https://github.com/RayMarch/shame and https://github.com/leops/rasen, https://github.com/mikialex/rendiation.
json_typegen
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Serde Json vs Rapidjson (Rust vs C++)
You can use https://github.com/evestera/json_typegen directly, that’s what the website uses internally
What are some alternatives?
rusterizer - Bare-bones software renderer written in Rust
json-benchmark - nativejson-benchmark in Rust
nuance - A tool to run your shaders on the gpu. Also a good demo application for wgpu-rs.
pikkr - JSON parser which picks up values directly without performing tokenization in Rust
rend3 - Easy to use, customizable, efficient 3D renderer library built on wgpu.
serde_json_borrow - Fast JSON deserialization on borrowed data
nbody-wasm-sim - An N-body WebAssembly simulation using Web GPU
darklua - A command line tool that transforms Lua code
rasen - Generate SPIR-V bytecode from an operation graph
optimization-engine - Nonconvex embedded optimization: code generation for fast real-time optimization
rendiation - Rendiation Rendering Framework
wasm-bpf - WebAssembly library, toolchain and runtime for eBPF programs