shalrath VS mappy

Compare shalrath vs mappy and see what are their differences.

shalrath

A rusty, spiky, heat-seeking quake map parser. (by QodotPlugin)

mappy

A custom runtime compiler for .map files (by chaynabors)
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shalrath mappy
2 1
25 1
- -
4.1 2.5
about 1 month ago over 1 year ago
Rust Rust
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shalrath

Posts with mentions or reviews of shalrath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.

mappy

Posts with mentions or reviews of mappy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-07.
  • Using quake maps in bevy
    2 projects | /r/bevy | 7 Jul 2022
    I did a lot of the preliminary work to get something like this working before my job started taking up most of my time. It's not an easy problem to solve, or at least it wasn't for me. It would still need to be ported to bevy, wads aren't supported, and texturing wasn't finished (normals and tex_coords are workable). I might pick it back up one day but here it is for anyone else, in all its undocumented glory: https://github.com/chaynabors/mappy/tree/master/src

What are some alternatives?

When comparing shalrath and mappy you can also consider the following projects:

qodot-plugin - Quake .map support for Godot [Moved to: https://github.com/QodotPlugin/qodot-plugin]

quarchitect - Engine-agnostic map parsing and building library for Rust. [Moved to: https://github.com/QodotPlugin/quarchitect]