shady VS llvm

Compare shady vs llvm and see what are their differences.

shady

Research shading language IR (by shady-gang)

llvm

Intel staging area for llvm.org contribution. Home for Intel LLVM-based projects. (by intel)
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shady llvm
4 10
186 1,164
8.1% 5.5%
9.7 10.0
7 days ago 3 days ago
C
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

shady

Posts with mentions or reviews of shady. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

llvm

Posts with mentions or reviews of llvm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.
  • Vcc – The Vulkan Clang Compiler
    9 projects | news.ycombinator.com | 9 Jan 2024
    Intel's modern compilers (icx, icpx) are clang-based. There is an open-source version [1], and the closed-source version is built atop of this with extra closed-source special sauce.

    AOCC and ROCm are also based on LLVM/clang.

    [1] https://github.com/intel/llvm

  • device::aspects ?
    1 project | /r/sycl | 25 Apr 2023
    You are not missing anything spec-wise, it is just that particular version of the compiler/runtime doesn't support that query. Support for it was added in intel/llvm#7937 and it should be available in the next oneAPI release.
  • How to install OpenCL for AMD CPU?
    4 projects | /r/OpenCL | 3 Feb 2023
    Install the Intel OpenCL CPU Runtime. AMD CPUs are x86-64 too, so they work just like Intel CPUs do. Afaik, performance is significantly better than with POCL. This also works with EPYC, like the new 96-core Genoa.
  • Modern Software Development Tools and oneAPI Part 2
    2 projects | dev.to | 10 Jan 2023
    The Meson build system Version: 1.0.0 Source dir: /var/home/sri/Projects/simple-oneapi Build dir: /var/home/sri/Projects/simple-oneapi/builddir Build type: native build Project name: simple-oneapi Project version: 0.1.0 C compiler for the host machine: clang (clang 16.0.0 "clang version 16.0.0 (https://github.com/intel/llvm 08be083e07b1fd6437267e26adb92f1b647d57dd)") C linker for the host machine: clang ld.bfd 2.34 C++ compiler for the host machine: clang++ (clang 16.0.0 "clang version 16.0.0 (https://github.com/intel/llvm 08be083e07b1fd6437267e26adb92f1b647d57dd)") C++ linker for the host machine: clang++ ld.bfd 2.34 Host machine cpu family: x86_64 Host machine cpu: x86_64 Build targets in project: 1 Found ninja-1.11.1.git.kitware.jobserver-1 at /var/home/sri/.local/bin/ninja
  • Modern Software Development Tools and oneAPI Part 1
    2 projects | dev.to | 31 Dec 2022
    $ sudo mkdir -p /opt/intel $ sudo mkdir -p /etc/OpenCL/vendors/intel_fpgaemu.icd $ cd /tmp $ wget https://github.com/intel/llvm/releases/download/2022-WW50/oclcpuexp-2022.15.12.0.01_rel.tar.gz $ wget https://github.com/intel/llvm/releases/download/2022-WW50/fpgaemu-2022.15.12.0.01_rel.tar.gz $ sudo bash # cd /opt/intel # mkdir oclfpgaemu- # cd oclfpgaemu- # tar xvfpz /tmp/fpgaemu-2022.15.12.0.01_rel.tar.gz # cd .. # mkdir oclcpuexp_ # cd oclcpuexp- # tar xvfpz /tmp/oclcpuexp- # cd ..
  • Cross Platform Computing Framework?
    1 project | /r/hardware | 17 Oct 2022
    oneAPI includes an implementation of SYCL called DPC++. This implementation supports Intel, Nvidia and AMD GPUs (currently for Nvidia and AMD you need to build the support from the source) but oneAPI also includes some libraries too like oneDNN and oneMKL that use SYCL.
  • Does an actually general purpose GPGPU solution exist?
    2 projects | /r/gpgpu | 10 Apr 2022
    Yes, you can use multiple backends with the same compiled binary. For example you can use DPC++ with Nvidia, AMD and Intel GPU at the same time. ComputeCpp also has the ability to output a binary that can target multiple targets. Each backend generates the ISA for each GPU, and then the SYCL runtime chooses the right one at execution time. There is no ODR violation because each GPU executable is stored on separate ELF sections and loaded at runtime : the C++ linker does not see them. The code doesn't need to have any layers, the only changes you might (but don't have to) make are to optimize for specific processor features.
  • Why Does SYCL Have Different Implementations, and What Version to Use for GPGPU Computing(With Slower CPU Mode for Testing/No Gpu Machines)?
    5 projects | /r/gpgpu | 12 Aug 2021
    Intel LLVM SYCL oneAPI DPC++ - an open source implementation of SYCL that is being contributed to the LLVM project
  • How to set up Intel oneAPI?
    1 project | /r/Gentoo | 10 Aug 2021
    I'm using intel cpu, and after reading this i'm just curious can i set this up with portage? Are there any ebuilds to build this? Do i need whole toolchain from intel site (3Gb+) or just 300 mb tar from their github?
  • Benchmarking Division and Libdivide on Apple M1 and Intel AVX512
    2 projects | news.ycombinator.com | 13 May 2021

What are some alternatives?

When comparing shady and llvm you can also consider the following projects:

slang - Making it easier to work with shaders

pocl - pocl - Portable Computing Language

SDL_shader_tools - Shader compiler and tools for SDLSL (Simple Directmedia Layer Shader Language)

oneTBB - oneAPI Threading Building Blocks (oneTBB)

SPIRV-Cross - SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

AdaptiveCpp - Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!

cg2c

meson - The Meson Build System

DirectXShaderCompiler - This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.

OCL-SDK

xshade - "cross shade" meta shading language and compiler

featuresupport