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Llvm Alternatives
Similar projects and alternatives to llvm
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llvm-project
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
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DirectXShaderCompiler
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
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AdaptiveCpp
Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!
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WorkOS
The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.
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chipStar
chipStar is a tool for compiling and running HIP/CUDA on SPIR-V via OpenCL or Level Zero APIs.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
llvm reviews and mentions
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Vcc – The Vulkan Clang Compiler
Intel's modern compilers (icx, icpx) are clang-based. There is an open-source version [1], and the closed-source version is built atop of this with extra closed-source special sauce.
AOCC and ROCm are also based on LLVM/clang.
[1] https://github.com/intel/llvm
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device::aspects ?
You are not missing anything spec-wise, it is just that particular version of the compiler/runtime doesn't support that query. Support for it was added in intel/llvm#7937 and it should be available in the next oneAPI release.
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How to install OpenCL for AMD CPU?
Install the Intel OpenCL CPU Runtime. AMD CPUs are x86-64 too, so they work just like Intel CPUs do. Afaik, performance is significantly better than with POCL. This also works with EPYC, like the new 96-core Genoa.
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Modern Software Development Tools and oneAPI Part 2
The Meson build system Version: 1.0.0 Source dir: /var/home/sri/Projects/simple-oneapi Build dir: /var/home/sri/Projects/simple-oneapi/builddir Build type: native build Project name: simple-oneapi Project version: 0.1.0 C compiler for the host machine: clang (clang 16.0.0 "clang version 16.0.0 (https://github.com/intel/llvm 08be083e07b1fd6437267e26adb92f1b647d57dd)") C linker for the host machine: clang ld.bfd 2.34 C++ compiler for the host machine: clang++ (clang 16.0.0 "clang version 16.0.0 (https://github.com/intel/llvm 08be083e07b1fd6437267e26adb92f1b647d57dd)") C++ linker for the host machine: clang++ ld.bfd 2.34 Host machine cpu family: x86_64 Host machine cpu: x86_64 Build targets in project: 1 Found ninja-1.11.1.git.kitware.jobserver-1 at /var/home/sri/.local/bin/ninja
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Modern Software Development Tools and oneAPI Part 1
$ sudo mkdir -p /opt/intel $ sudo mkdir -p /etc/OpenCL/vendors/intel_fpgaemu.icd $ cd /tmp $ wget https://github.com/intel/llvm/releases/download/2022-WW50/oclcpuexp-2022.15.12.0.01_rel.tar.gz $ wget https://github.com/intel/llvm/releases/download/2022-WW50/fpgaemu-2022.15.12.0.01_rel.tar.gz $ sudo bash # cd /opt/intel # mkdir oclfpgaemu- # cd oclfpgaemu- # tar xvfpz /tmp/fpgaemu-2022.15.12.0.01_rel.tar.gz # cd .. # mkdir oclcpuexp_ # cd oclcpuexp- # tar xvfpz /tmp/oclcpuexp- # cd ..
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Cross Platform Computing Framework?
oneAPI includes an implementation of SYCL called DPC++. This implementation supports Intel, Nvidia and AMD GPUs (currently for Nvidia and AMD you need to build the support from the source) but oneAPI also includes some libraries too like oneDNN and oneMKL that use SYCL.
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Does an actually general purpose GPGPU solution exist?
Yes, you can use multiple backends with the same compiled binary. For example you can use DPC++ with Nvidia, AMD and Intel GPU at the same time. ComputeCpp also has the ability to output a binary that can target multiple targets. Each backend generates the ISA for each GPU, and then the SYCL runtime chooses the right one at execution time. There is no ODR violation because each GPU executable is stored on separate ELF sections and loaded at runtime : the C++ linker does not see them. The code doesn't need to have any layers, the only changes you might (but don't have to) make are to optimize for specific processor features.
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Why Does SYCL Have Different Implementations, and What Version to Use for GPGPU Computing(With Slower CPU Mode for Testing/No Gpu Machines)?
Intel LLVM SYCL oneAPI DPC++ - an open source implementation of SYCL that is being contributed to the LLVM project
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How to set up Intel oneAPI?
I'm using intel cpu, and after reading this i'm just curious can i set this up with portage? Are there any ebuilds to build this? Do i need whole toolchain from intel site (3Gb+) or just 300 mb tar from their github?
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