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kompute
General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
I personally use kompute which works on basically all platforms except apple because in typical apple fashion they refuse to support standards that the rest of the industry uses (in this case vulkan)
Yes, you can use multiple backends with the same compiled binary. For example you can use DPC++ with Nvidia, AMD and Intel GPU at the same time. ComputeCpp also has the ability to output a binary that can target multiple targets. Each backend generates the ISA for each GPU, and then the SYCL runtime chooses the right one at execution time. There is no ODR violation because each GPU executable is stored on separate ELF sections and loaded at runtime : the C++ linker does not see them. The code doesn't need to have any layers, the only changes you might (but don't have to) make are to optimize for specific processor features.