shades
shades | geodesic_raytracing | |
---|---|---|
1 | 18 | |
80 | 78 | |
- | - | |
10.0 | 9.6 | |
almost 2 years ago | 2 months ago | |
Rust | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shades
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Introducing posh: Type-Safe Graphics Programming in Rust
However, if we accept these disadvantages, there is obviously a lot to be gained from a proc macro. I highly recommend checking out Shades, which is more powerful than posh with respect to the types of shaders that can be written (e.g., it supports mutable variables and loops).
geodesic_raytracing
- GPU accelerated raytracer that can render any analytic metric tensor
- Introducing posh: Type-Safe Graphics Programming in Rust
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Cyberpunk 2077: Technology Preview Of New Ray Tracing: Overdrive Mode Arrives April 11th
Someone has written a geodesic ray tracer in C++.
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A cool little blackhole simulation using raytracing and gravity simulation.
If you're ever interested in building GR sims, I've got a lot of experience here and maintain a similar tool for GR raytracing here
- Researchers suggest that wormholes may look almost identical to black holes
- Astray: A performance-portable geodesic ray tracing library.
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Clang for Windows
This is untrue, I've shipped single executable binaries before with mingw. If you check out the latest project I've released, the only binary dependencies are libOpenCL.dll and the steam dll
- New C++ features in GCC 12
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My GPU-accelerated raytracing renderer
I did build an implementation for a lot of this, so if you want this is probably a reasonable reference
- Best way to simulate total time dilation across a region of space.
What are some alternatives?
luminance-rs - Type-safe, type-level and stateless Rust graphics framework
cuda-samples - Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Drogon-torch-serve - Serve pytorch / torch models using Drogon
FastAD - FastAD is a C++ implementation of automatic differentiation both forward and reverse mode.
astray - A performance-portable geodesic ray tracing library.
autodiff - automatic differentiation made easier for C++
papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management
AECforWebAssembly - A port of ArithmeticExpressionCompiler from x86 to WebAssembly, so that the programs written in the language can run in a browser. The compiler has been rewritten from JavaScript into C++.
OpenCL-ICD-Loader - The OpenCL ICD Loader project.
core - Boost Core Utilities
numerical_sim
papers