shadergarden
bevy_toon_shader
shadergarden | bevy_toon_shader | |
---|---|---|
2 | 1 | |
106 | 90 | |
0.9% | - | |
0.0 | 4.5 | |
over 1 year ago | 2 months ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
shadergarden
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Show HN: Shadergarden: Create reloadable graphical pipelines with Lisp and GLSL
Hey HN,
Isaac Clayton again[0]! This summer I worked as an intern at tonari[1] where I developed algorithms for real-time 3D scene construction on the GPU. As a part of my research, I developed a library / tool for prototyping shader-based graphical pipelines on the GPU.
Shadergarden[2] uses GLSL[3] for shaders, but introduces a lisp-like configuration language[4] for chaining shaders (and other transformations) into directed acyclic graphical pipelines.
Hope you enjoy the write up, have a nice day!
PS — If your browser automatically pauses videos, you might need to 'show video controls' to play some of the visualizations.
[0]: https://news.ycombinator.com/item?id=25347140 / https://news.ycombinator.com/item?id=26212491
[1]: https://tonari.no
[2]: https://github.com/tonarino/shadergarden
[3]: https://thebookofshaders.com/
[4]: https://github.com/tonarino/shadergarden/blob/master/LISP.md (When all you have is a compiler, everything's a DSL)
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Announcing Shadergraph, a tool for composing shader pipelines. Powered by GLSL, Lisp, and Rust
I'm thrilled to share a project I've been working on over this summer. Shadergraph allows you to chain shaders together to create live-reloadable graphical pipelines. For lack of a better comparison, it's like a powerful version of Shadertoy that runs locally. If you'd like an introductory dive, I've written a blog post that walks through a couple of examples; if you'd like to give the source code a peek, it's freely available on GitHub.
bevy_toon_shader
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Unix-like OS in Rust inspired by xv6-riscv
If you like you can copy what I did: https://github.com/tbillington/bevy_toon_shader, which I copied from https://github.com/bevyengine/bevy/ (just that my repo has was less stuff, so might be easier to copy from).
What are some alternatives?
watchout - Automatically run scripts and reload images
octox - Unix-like OS in Rust inspired by xv6-riscv
liz - Collaborative Lisp coding on Discord
SourceRenderer - A tiny 3D engine that loads and renders Source engine maps - Also known as dreieck.exe
bevy - A refreshingly simple data-driven game engine built in Rust
thindx - Thin DirectX wrappers for Rust.
rxv64 - xv6 OS
ferros - A Rust-based userland which also adds compile-time assurances to seL4 development.
serenity - The Serenity Operating System 🐞