quakespasm VS ftequake

Compare quakespasm vs ftequake and see what are their differences.

quakespasm

QuakeSpasm -- A modern, cross-platform Quake game engine based on FitzQuake. (by sezero)

ftequake

FTE Engine for Quake games. Mirror of https://sourceforge.net/projects/fteqw/ (by mdeguzis)
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quakespasm ftequake
12 1
192 16
- -
8.1 10.0
17 days ago over 7 years ago
C C
GNU General Public License v3.0 only -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

quakespasm

Posts with mentions or reviews of quakespasm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-14.

ftequake

Posts with mentions or reviews of ftequake. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-06-01.
  • Does Anyone Know how to Put Quake 1 into UE5?
    5 projects | /r/quake | 1 Jun 2022
    ( I have sucessfully integrated a .net rewrite (https://github.com/Memorix101/SharpQuake) of the quake engine into unity and I've seen someone else do it for UE4. I'm working on PLUQ, which is a nanomsg nng interface integrated into an modern Quake engine (https://github.com/sezero/quakespasm, https://github.com/mdeguzis/ftequake, ...) that on game/level load provides geometry, textures, entities, ... and at runtime a bidirectional channel for the data (enity positions and inputs) needed to render and steer the game from a connected client. The connected client can e.g. be the rendering and input part of the original engine or something Unity3D, Unreal, Godot, ... based. I hope to open up Quake for experimentation using non GPL engines with this...)

What are some alternatives?

When comparing quakespasm and ftequake you can also consider the following projects:

sdl12-compat - An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes.

UE4-Quake-Map-Importer - A UE4 plugin to import Quake style .map files (Quake 1, HL 1 and Q3) and convert them into UE4 brush geometry.

SDL - DEPRECATED: Official development moved to GitHub

Quake - Quake GPL Source Release

SharpQuake - SharpQuake is a GLQuake reimplementation in C# using the OpenTK library

chocolate-doom - Chocolate Doom is a Doom source port that is minimalist and historically accurate.

ezquake-source - main ezQuake source code base

ironwail - High-performance QuakeSpasm fork

Pygame - 🐍🎮 pygame (the library) is a Free and Open Source python programming language library for making multimedia applications like games built on top of the excellent SDL library. C, Python, Native, OpenGL.

box64 - Box64 - Linux Userspace x86_64 Emulator with a twist, targeted at ARM64 Linux devices

vkQuake - Vulkan Quake port based on QuakeSpasm