sente
Phaser
sente | Phaser | |
---|---|---|
4 | 182 | |
1,725 | 35,792 | |
0.3% | - | |
6.5 | 9.6 | |
21 days ago | 4 months ago | |
Clojure | JavaScript | |
Eclipse Public License 1.0 | MIT License |
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sente
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Libraries that join front and back end?
https://github.com/ptaoussanis/sente doesn’t abstract it away completely, but very convenient
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Any recommendations for a websoket library?
https://github.com/ptaoussanis/sente have I user with http-kit, works great
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Reflecting on 18 months of Clojure - Building a SaaS business with Clojure
sente
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ClojureScript Browser Multiplayer Engine
I think the easiest way to do frontend games is with websockets. It's annoying to have to poll and makes a lot more sense for the backend to push data to the frontend. Sente https://github.com/ptaoussanis/sente is like socket.io in that it provides a nice wrapper for an event-driven architecture on top of websockets that is really well suited for games. It's what I used in coding up a multiplayer Go game.
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
aleph - Asynchronous streaming communication for Clojure - web server, web client, and raw TCP/UDP
kaboom.js - 💥 JavaScript game library
nippy - The fastest serialization library for Clojure
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
overarch - Overarch provides a data model for the holistic description of a software system, opening multiple use cases on the model data. Supports C4 and UML diagram generation with PlantUML.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
ring-jetty9-adapter - An enhanced version of jetty adapter for ring, with additional features like websockets, http/2 and http/3
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Socket.io - Realtime application framework (Node.JS server)
three.js - JavaScript 3D Library.
play-cljc - A Clojure and ClojureScript game library
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier