self-parking-car-evolution
use-cannon
self-parking-car-evolution | use-cannon | |
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5 | 10 | |
728 | 2,808 | |
- | 1.3% | |
0.0 | 5.6 | |
about 2 years ago | 10 months ago | |
TypeScript | TypeScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
self-parking-car-evolution
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Show HN: Evolution Simulator
Really enjoyed this bug haha: https://github.com/trekhleb/self-parking-car-evolution/issue...
Auto manufacturers should just implement that behavior!
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Self-Parking Car in <500 Lines of Code
The full genetic source code that was shown in this article may also be found in the Evolution Simulator repository. If you are one of those folks who will actually count and check the number of lines to make sure there are less than 500 of them (excluding tests), please feel free to check the code here 🥸.
use-cannon
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Why react-three-rapier does not use worker like use-cannon
I'm using rapier physics lib in my own project, and i did that using workers too, i refered this repository https://github.com/pmndrs/use-cannon and when i saw the similar project to use physics lib into react-three-fiber but with rapier https://github.com/pmndrs/react-three-rapier, i notice that they don't use workers... There is some reason to not use workers with rapier? Weren't we supposed to use physics on workers for performance reasons?
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Create a First Person Movement in React Three Fiber - Part 2
For this example we are going to use Reac Three Cannon a specific library to create physics. You can use Rapier, another cool library, but is under development right now.
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3D web - Cannon physics - web3 serie
"Cannon" is the rigid body physics engine who includes simple collision detection, various body shapes, contacts, friction and constraints.
- About gamedev in JS / ThreeJS
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How to prevent camera from entering cubes
I'm trying to build a maze using react-three/fiber and react-three/cannon. I've added first person controls using this Minecraft Sandbox and a layout very similar to the example on the react-three/cannon Github page, just with more boxes acting as walls. But, instead of stopping at the boxes/walls, the camera moves directly in and through the larger ones and tumbles over the smaller ones. Any idea how to prevent this?
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Noob Here! I need help to figure out how use physics with three and react fiber
you use this library: [@react-three/cannon](https://github.com/pmndrs/use-cannon)
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Challenges of a web VR throwing game
Since I'm a big Poimandres fan I looked into react-xr, and it was very easy to get a first WebXR project up and running. Unfortunately, there are many dependencies in the ecosystem which slowed me down: react-xr is built on top of react-three-fiber which is built on top of Three.js, and physics is enabled by use-cannon which is built on top of cannon-es. For a long time I was running into issues and helping fix them with a couple of pull requests, and ultimately it was preventing me from working on the actual project. Still, Poimandres is a great community and I got a lot of inspiration from the content being shared in the discord.
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[AskJS] Why don't they make JavaScript multi-threaded?
I'd be really curious to hear how you'd refactor a library like use-cannon? The primary challenge with it's development is exactly the issue that the other commenter described: building the API bridge between the WW and the main thread. I have been thinking about this for at least a full year and I haven't come up with a better way to structure the code - yet this seems like an ideal use case for a webworker.
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Advice: Three.js vs. Babylon.js - choosing the right 3D javascript library
There’s https://github.com/pmndrs/use-cannon for R3F physics too.
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I'm a bit stuck.
physics are easy, here's a 60 loc arkanoid using use-cannon: https://codesandbox.io/s/sweet-babbage-66cd7
What are some alternatives?
r3f-world-with-character - A 3D world with nature objects and a character that can move around using your keyboard. Let the character walk, run or dance.
react-three-fiber - 🇨🇠A React renderer for Three.js
nano-neuron - 🤖 NanoNeuron is 7 simple JavaScript functions that will give you a feeling of how machines can actually "learn"
ammo.js - Direct port of the Bullet physics engine to JavaScript using Emscripten
buzzwords - A browser based word strategy game featuring frictionless link-based multiplayer. Try it today!
cannon-es - 💣 A lightweight 3D physics engine written in JavaScript.
react-three-rapier - 🤺 Rapier physics in React
trois - ✨ ThreeJS + VueJS 3 + ViteJS ⚡
xr - 🤳 VR/AR for react-three-fiber
three-viewcube - 3VC - Simple camera orientation controller for 3D space
WebXR-emulator-extension - INACTIVE - WebXR emulator extension