selective
Selective Applicative Functors: Declare Your Effects Statically, Select Which to Execute Dynamically (by snowleopard)
apecs
a fast, extensible, type driven Haskell ECS framework for games (by jonascarpay)
selective | apecs | |
---|---|---|
1 | 4 | |
204 | 389 | |
0.0% | -1.3% | |
4.9 | 7.3 | |
10 months ago | 11 months ago | |
TeX | Haskell | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
selective
Posts with mentions or reviews of selective.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Is it possible to write a definitional interpreter in Applicative style?
I don't that that it goes fully all the way to monads. But, it does seem to require something "stronger" than applicatives, and I think stronger than selective functors -- though maybe there is a selection domain that is sufficient.
apecs
Posts with mentions or reviews of apecs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-09-18.
-
I want to make a game in Haskell to surprise my boyfriend, but don’t know where to start.
There's an apecs-gloss tutorial here that is a simple Shmup.
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New Haskell ebook: Learn Haskell by building a blog generator
The apecs paper and associated shoot 'em up game tutorial
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Looking for projects that make heavy use of IntMap which have benchmarks
apecs uses IntMaps all over the place and is benchmarked. They're the most common backing data structure for Components I'd say.
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Unity Patents ECS
Example of ECS that was published on GitHub before this patent was even filed: https://github.com/jonascarpay/apecs.git
What are some alternatives?
When comparing selective and apecs you can also consider the following projects:
transient - A full stack, reactive architecture for general purpose programming. Algebraic and monadically composable primitives for concurrency, parallelism, event handling, transactions, multithreading, Web, and distributed computing with complete de-inversion of control (No callbacks, no blocking, pure state)
frpnow
funflow - Functional workflows
ImperativeHaskell - Proof that Haskell can look and act like an imperative language.
machinecell - Arrow based stream transducer
hask - Category theory for Haskell with a lens flavor (you need GHC 7.8.3, not 7.8.2 to build this!)
Cascade
atl - Arrow Transformer Library
record - Anonymous records
ifcxt - constraint level if statements
tardis