mizu VS crt

Compare mizu vs crt and see what are their differences.

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mizu crt
1 1
79 57
- -
2.3 6.9
about 1 year ago 4 months ago
Go Go
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

mizu

Posts with mentions or reviews of mizu. We have used some of these posts to build our list of alternatives and similar projects.
  • Is This Engine Kind of Slow?
    1 project | /r/ebiten | 28 Jul 2022
    According to the mizu bunnymark README, native Ebitengine on a 2020 M1 processor achieves 65,000 sprites rendered each frame at 60FPS. To me, that is a lot of sprites, and virtually all games won't even get close to that number of on-screen sprites.

crt

Posts with mentions or reviews of crt. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-11-10.
  • Write Your Own Terminal
    9 projects | news.ycombinator.com | 10 Nov 2023
    I wrote a small terminal emulator a while ago to have a portable terminal for my terminal based game. It's very specific but I had great fun with it.

    https://github.com/bigjk/crt

What are some alternatives?

When comparing mizu and crt you can also consider the following projects:

ebitengine-rock-paper-scissors - Rock Paper Scissors Wars

ebitengine-bunny-mark - Implementation of a popular graphics benchmark written on Ebitengine.

arche - Arche is an archetype-based Entity Component System (ECS) for Go.

ebitenui - User interface engine and widget library for Ebiten

donburi - Just another ECS library for Go/Ebitengine

Ebiten - Ebitengine - A dead simple 2D game engine for Go

arche-model - Everything you need to rapidly build a model with the Arche Entity Component System (ECS).

Mosh - Mobile Shell

ento - Entity Component System written in Go

pi - The retro game development engine for Go, inspired by Pico-8 and powered by Ebitengine.

shark - Gura on your desktop!

skrift - A pure Ruby conversion (*not* wrapper) of the libschrift TrueType font renderer