secbot-2021-7drl
dungeon-generation
secbot-2021-7drl | dungeon-generation | |
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5 | 3 | |
23 | 203 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | over 2 years ago | |
Rust | Python | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
secbot-2021-7drl
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Sharing Saturday #369
SecBot 7DRL | Github
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Tiles as entities for common states and effects? (ECS related)
My Rust tutorial may be able to help there, it's pretty how built around how I like to use an ECS: http://bfnightly.bracketproductions.com/rustbook/ - also my 7DRL is an ECS without systems, and will have a tutorial coming out very soon: https://github.com/thebracket/secbot-2021-7drl
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Sharing Saturday #353
SecBot 7DRL GitHub Source | Itch Release | Play in Browser
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Share your 7DRL progress as of Wednesday! (2021-03-10)
SecBot 2021 7DRL | Github | Play in Browser (Chrome/FF)
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Sharing Saturday #352
2021 7DRL: SecBot | Github | Playable WASM
dungeon-generation
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Gamedev beginner looking for procedural gen project advice
https://github.com/AtTheMatinee/dungeon-generation has a list of several dungeon generation algorithms you can try. You might also check out https://thingonitsown.blogspot.com/2018/11/dungeon-generator.html and https://www.gamedeveloper.com/programming/procedural-dungeon-generation-algorithm and https://www.boristhebrave.com/2021/08/14/recursive-subdivision-variants/
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Sharing Saturday #467
I've been studying dungeon algorithms, and I've found some interesting links and reddit posts, like Improved BSp Dungeon, How to connect rooms in a bsp or dungeon-generation. After thinking about this, I think that I'll throw away my algorithms and use the already tested algorithms from AtTheMatinne. Because, why reinvent the wheel?
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Sharing Saturday #352
I decided to add a few more, so I borrowed two from here and implemented them
What are some alternatives?
hecs - A handy ECS
Doryen - Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
innit - A roguelike game where you play a micro organism inside a larger organism!
Cataclysm - A post-apocalyptic roguelike. New features relative to C:Whales are scheduled for after 0.2.0, the savefile breaking release.
Parallax_Engine
wglt - WebGL Terminal
rougelike-ada - A rougelike game written in Ada 2012
thiefrl2 - ThiefRL2 game ported to Rust (Webassembly) and Javascript
bracket-ui - A user-interface library for bracket-lib.