sdftoolbox
isosurfaces
sdftoolbox | isosurfaces | |
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2 | 2 | |
48 | 32 | |
- | - | |
5.8 | 6.6 | |
over 1 year ago | 11 months ago | |
Python | Python | |
MIT License | MIT License |
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sdftoolbox
isosurfaces
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Rendering algorithm used for implicit functions
For constructing the quadtree, I'd refer you to https://github.com/jared-hughes/isosurfaces (specifically build_tree and should_descend_deep_cell) which takes a similar approach as Desmos: descend to a certain depth, say 5 (to get a 32×32 grid), then descend only quads that cross the isoline (with a few more heuristics).
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How does desmos render implicit plots?
Desmos uses the same approach as my isosurfaces Python package, based on J. Manson and S. Schaefer, "Isosurfaces Over Simplicial Partitions of Multiresolution Grids."
What are some alternatives?
fastNaiveSurfaceNets - Fast implementation of Naive SurfaceNets in Unity
graphest - A faithful graphing calculator
Marching-Cubes-Terrain - Marching Cubes terrain implementation in Unity using the Job System and the Burst compiler
NURBS-Python - Object-oriented pure Python B-Spline and NURBS library
MarchingCubes.jl - Efficient Implementation of Marching Cubes' Cases with Topological Guarantees
dicom2stl - Python script to extract a STL surface from a DICOM image series.
IsoMesh - IsoMesh is a group of related tools for Unity for converting meshes into signed distance field data, raymarching signed distance fields, and extracting signed distance field data back to meshes via surface nets or dual contouring.
yolor - implementation of paper - You Only Learn One Representation: Unified Network for Multiple Tasks (https://arxiv.org/abs/2105.04206)
Swar-Chia-Plot-Manager - This is a Cross-Platform Plot Manager for Chia Plotting that is simple, easy-to-use, and reliable.
unity-sdf-generator - A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.