scratch-www VS phaser

Compare scratch-www vs phaser and see what are their differences.

scratch-www

Standalone web client for Scratch (by scratchfoundation)

phaser

Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. (by phaserjs)
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scratch-www phaser
804 6
1,559 36,353
0.6% 0.4%
9.9 9.8
6 days ago 1 day ago
JavaScript JavaScript
BSD 3-clause "New" or "Revised" License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

scratch-www

Posts with mentions or reviews of scratch-www. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.

phaser

Posts with mentions or reviews of phaser. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-26.
  • 3 years of fulltime Rust game development, and why we're leaving Rust behind
    21 projects | news.ycombinator.com | 26 Apr 2024
    If you're targeting the browser first why not use a browser first library like PhaserJS [0]?. I don't see a reason to work around with WASM; HTML5 canvas might be everything that you need.

    [0] https://phaser.io/

  • Gamedev.js Jam 2024 start and theme announcement!
    4 projects | dev.to | 13 Apr 2024
    Gold : GitHub, Phaser Studio, Arcadia
  • Introduction to JavaScript: Empowering Web Development with Interactivity
    4 projects | dev.to | 25 Mar 2024
    Versatility: JavaScript is not limited to web browsers. It's used in a variety of environments, including mobile app development (using frameworks like React Native), game development (using libraries like Phaser), and even serverless computing (using platforms like AWS Lambda).
  • A developer portfolio as a 2D top-down walking simulator
    3 projects | news.ycombinator.com | 15 Mar 2024
    This reminds me of my first real dev job, 10y ago, making small facebook games with https://phaser.io it was actually kind of fun now that I think back.
  • Aftermath of switching from VSCode to Neovim
    3 projects | dev.to | 19 Feb 2024
    Is it worth it? I think while attempting to create a game engine with the Canvas API and vanilla JavaScript. (I quickly ditched that idea and started using PhaserJS)
  • Phaser: A fast, fun and free open source HTML5 game framework
    2 projects | news.ycombinator.com | 13 Sep 2023
    I didn't try to build anything with Phaser, but I evaluated it a bit when trying to pick a game engine for a 2D web game.

    The tech didn't impress me that much, but it also seemed like the most mature 2D game engine available in JS.

    Notably, Phaser 4 was announced ~four years ago and was an attempt to get the project written natively in TypeScript. It looks pretty dead in the water - https://github.com/phaserjs/phaser and having a "best effort" TypeScript experience layered onto Phaser 3 didn't excite me.

    Additionally, with browsers gaining support for WebGPU, I expect any game engine worth their snuff to begin rapidly adopting support for WebGPU. As best I can tell, any hope of Phaser supporting WebGPU is lumped into Phaser 4, so... not much to say there.

    Overall, it was a little tough for me to tell if I was being overly critical and viewing a mature product as a ghost town, but that's the impression I took away from it.

    As far as I can tell, BabylonJS is king in town for a TypeScript game engine, but its focus is 3D experiences. I didn't find an especially compelling 2D game engine. I ended up making a prototype using React + PixiJS + React-Pixi, but that was hardly an engine and had significant performance issues.

    Now I am building in Rust with Bevy. It's slow going, creating UI elements sucks right now, but the underlying tech is super solid and I feel good about what I write and what I learn even if I'm dismayed at the pace in which I am creating.

What are some alternatives?

When comparing scratch-www and phaser you can also consider the following projects:

Node RED - Low-code programming for event-driven applications

kaboom.js - 💥 JavaScript game library

GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.

Excalibur - 🎮 Your friendly TypeScript 2D game engine for the web 🗡️

blockly - The web-based visual programming editor.

cocos-engine - Cocos simplifies game creation and distribution with Cocos Creator, a free, open-source, cross-platform game engine. Empowering millions of developers to create high-performance, engaging 2D/3D games and instant web entertainment.

Godot - Godot Engine – Multi-platform 2D and 3D game engine

processing - Source code for the Processing Core and Development Environment (PDE)

A-Frame - :a: Web framework for building virtual reality experiences.

stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

melonJS - a fresh, modern & lightweight HTML5 game engine