scatter
dialogic
scatter | dialogic | |
---|---|---|
11 | 59 | |
1,880 | 3,311 | |
- | 6.7% | |
7.4 | 9.4 | |
5 days ago | 5 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
scatter
-
How to convenient place many scene instance/objects with collision?
As many of you know, there is an addon called ProtonScatter (https://github.com/HungryProton/scatter) that allows you to conveniently place meshes and scene instances. However, I noticed that it ignores any collision in the scene wich it instance. So, is there really no way to enable collision in this plugin? Or there is another some way to conveniently place objects with a collision(For example trees), because just copying under a hundred trees is not very convenient. Sorry if it's stupid question. Thank you in advance!
- How do you properly use MultiMesh in Godot 4? I'm trying to making random instances of my grass mesh(obj) on top of the ground I keep getting this invalid mesh error
-
Combining an animated sequence with combat worked out, can't wait to make some "oh shit" moments for the players
Also, if you haven't tried https://github.com/HungryProton/scatter yet, this is your sign to use it. It saves so much time it's insane.
-
What Godot plugins do you find useful?
Sure https://github.com/HungryProton/scatter
- How's My Port from Godot 3 to Godot 4 Doing? / 'Penitent' Devlog 17
- Godot or Unity?
-
RayCasting within a Multimesh (Project onto Geometry)
So basically I am trying to project a MultiMesh index onto geometry without using heightmaps, similar to u/HungryProton's Scatter Plugin.
-
Hello! I want to contribute to an open source tool project for Godot. Which one would you recommend?
Some addons/modules i used: Scatter, Smart2DShape, Anima, Goost and of course all of Zylans's stuff.
-
How to randomly place foliage around a level (3D)
There's also this tool/plugin https://github.com/HungryProton/scatter. Haven't used it myself but it seems pretty powerful, if you don't want to just make use of it there source is there to be read so you can base your own system off of it.
-
Scatter V2 - My free add-on to randomly place props, now available with more features and better UX!
Grab it on GitHub: https://github.com/HungryProton/scatter
dialogic
-
What's the Godot way to structuring the communication with the GUI?
For some context, I'm an experienced (~10 years) programmer starting to dabble in game development. I'm learning to build various systems to gain experience and understanding, and recently I was interested in developing a dialogue system with an editor similar to what Dialogic provides.
-
Saving games with PackedScenes?
https://github.com/nathanhoad/godot_dialogue_manager https://github.com/coppolaemilio/dialogic
- I'm trying to set up a custom player name to dialogic. I can't figure out what I'm doing wrong. Here is my set up and what it's doing.
-
Do you know when you play Undertale and one dialogue have 2 or more options to choose? How do i make that(Godot 3.5)?
Use something like Dialogic or (personal recommendation) Dialog Manager.
- Changing the theme doesn't work in dialogic, what I'm doing wrong? I'm using Dialogic - 1.4.5 in Godot 3
-
Steel Clad Flesh Devlog #4: Power-ups, cut-scenes, finishing up with level 1, sneak peak at the first boss, and more!
I used a Godot plugin called "Dialogic" to create it, still working on the themes and assets, so most changes made are cosmetic.
-
How to make a basic branching dialogue system?
There are two great dialogue systems available for Godot, Godot Dialogue Manager, which is geared more towards writing things in a script, and Dialogic with a nice user interface, that is more artist-friendly (though direct script editing is also available). It also has more features (at least in the new version, which is currently under development for the upcoming Godot 4 and might not be suitable for production).
-
Godot 4 Beta 17: Can't enable plugins
Here you go. You should try RC3 with this. https://github.com/coppolaemilio/dialogic/commits/main
-
Dialogic or Dialogue Manager?
Dialogic 2.0 is supposed to be Godot 4 ready (according to github https://github.com/coppolaemilio/dialogic)
-
Dialogue and Event Organization
For your second question, try looking at existing add-ons like Dialogic either for a ready to use implementation or as inspiration for how to code your own.
What are some alternatives?
SmartShape2D - A 2D Terrain Tool for Godot
godot_dialogue_manager - A powerful nonlinear dialogue system for Godot
godot_heightmap_plugin - HeightMap terrain for Godot implemented in GDScript
Godot - Godot Engine – Multi-platform 2D and 3D game engine
Goost - A general-purpose, extensible and customizable C++ extension for Godot Engine.
Godot-DialogPlugin - 🗨️ A Dialog Node for Godot Engine
godot_terrain_plugin - 3D Terrain plugin for Godot Engine [NO LONGER MAINTAINED]
godot-resolution-scale - Small demo of resolution scaling done in godot. Helps with performance on low-end devices.
Lorien - Infinite canvas drawing/whiteboarding app for Windows, Linux and macOS. Made with Godot.
ink - inkle's open source scripting language for writing interactive narrative.
material-maker - A procedural textures authoring and 3D model painting tool based on the Godot game engine
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!