sandbox
ostree
sandbox | ostree | |
---|---|---|
9 | 41 | |
297 | 1,180 | |
- | 1.7% | |
0.0 | 9.5 | |
about 1 year ago | 1 day ago | |
Rust | C | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
sandbox
- Terra Firma, a playable erosion simulation (Free, Works on Proton)
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I've made a similar game: https://github.com/JMS55/sandbox, and it looks like we've had a lot of the same ideas :)
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Open source projects that need help at beginner/intermediate level
If you're interested in game development, you may enjoy playing around with Sandbox. It's a game I created where you place sand, water, acid, fire, etc and watch them interact.
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WebGPU computations performance in comparison to WebGL
> WebGPU is years away to become usable
As a counterpoint, I've been using WebGPU (through wgpu-rs) for the past 1.5 years. It's been a pleasure to use. For instance, here's the CPU-side code for a glow post-process shader using 4 render passes https://github.com/JMS55/sandbox/blob/master/src/glow_post_p....
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The Similarities between an ECS and a rendergraph
I've considered implementing Sandbox using wgpu compute sharers (all the rendering is already done with wgpu). The reason I didn't is because I couldn't figure out how to make particles update in parallel - how to handle conflicts between two particles wanting to move into the same position, updating a particle that's supposed to be destroyed, etc. I'd love to get this working however. My last attempt was a the "multithread" branch where I tried to use rayon as a means of prototyping the game using parallel update logic.
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Any interest in a Games From Scratch club?
Unrelated to a club, but you might enjoy looking at a game I built with Rust + WebGPU https://github.com/JMS55/sandbox.
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I tried making a Gnome install with flatpaks apps exclusively
Counterpoint: https://flathub.org/apps/details/com.github.jms55.Sandbox
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Is there anyone looking for GSOC student for a Rust project ? (or just a contributor for a project ?)
Not a GSOC project, but my game Sandbox is open to contributions! https://github.com/JMS55/sandbox
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Im moving a big array around too much
Overflowing the stack: Use a Vec, or Box<[T; N]> (boxed array). A boxed array is a heap allocated array, where the box part just points to some data on the heap, so it's cheap to move around. Both are pretty much equivalent, boxed array is maybe slightly more faster/correct. Note that if you use a boxed array, due to some missing compiler optimizations, you'll probably just get a stack overflow anyways, as the compiler will first store the array on the stack, and then copy it to the heap. This can be solved with some unsafe code, such as in https://github.com/JMS55/sandbox/blob/master/src/heap_array.rs.
ostree
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NixOS Reproducible Builds: minimal ISO successfully independently rebuilt
Ansible makes mutable changes to the OS, task by task.
Nix is immutable. A new change is made entirely new, and only after the build is successful, all packages are "symlinked" to the current system.
Fedora Silverblue is based on ostree [1]. It works similarly like git, but on your root tree. But it requires you to reboot the whole system for the changes to take effect. Since Nix is just symlinked packages, you don't need to reboot the system.
More detailed explanation here [2].
[1]: https://github.com/ostreedev/ostree
[2]: https://dataswamp.org/~solene/2023-07-12-intro-to-immutable-...
- Can't install from flathub
- hello guys everytime i intall a flatpak on fedora this error always happnes how do i fix it
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PSA: Flatpaks are currently broken on Fedora. Here's a temporary solution.
This one is for the ostree bug currently ongoing: https://github.com/ostreedev/ostree/issues/2900
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flatpak issue on fedora 38 kde
This sounds related to the ostree bug.
- ostree-system-generator failed with exit status 1 on every boot after update.
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What do you prefer more and why?
I definitely agree that immutability offers considerable value in regards to improving security. But arguably it's insufficient to pull the win over mutable Fedora due to the losses caused by the inability to install the kernel-hardened package and the lack of UKI (Unified Kernel Image) support.
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Question about immutability
Other hardening guides mention a Unified Kernel Image as another measure to further improve security. Unfortunately, once more, this is (currently) not supported on Fedora Silverblue. I haven't seen it being done on openSUSE Aeon either. Though, once again, I'd love to be corrected!
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Does an immutable system really provide enhanced security?
The fedora crew is working on it through ostree though, so both fedora Silverblue and flatpak will be getting it (as well as true immutability) in the future: https://github.com/ostreedev/ostree/issues/2867
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Silverblue/ Kinoite - real-life shortcomings?
Aside from what has already been mentioned, Unified Kernel Image isn't supported (yet).
What are some alternatives?
sandspiel - Creative cellular automata browser game
rpm-ostree - ⚛📦 Hybrid image/package system with atomic upgrades and package layering
meta - Meta-crates of the RustCrypto project
apt2ostree - Build ostree images based on Debian/Ubuntu
meshweaver - 3D rendering engine in Rust and WebGPU
bubblewrap - Low-level unprivileged sandboxing tool used by Flatpak and similar projects
cargo-auditable - Make production Rust binaries auditable
flatpak - Linux application sandboxing and distribution framework
image - Encoding and decoding images in Rust
waydroid - Waydroid uses a container-based approach to boot a full Android system on a regular GNU/Linux system like Ubuntu.
vulkano - Safe and rich Rust wrapper around the Vulkan API
mkosi - 💽 Build Bespoke OS Images