safer_ffi
Write safer FFI code in Rust without polluting it with unsafe code (by getditto)
rust-sdl2
SDL2 bindings for Rust (by Rust-SDL2)
safer_ffi | rust-sdl2 | |
---|---|---|
4 | 33 | |
828 | 2,617 | |
1.7% | 1.1% | |
7.7 | 6.9 | |
29 days ago | 7 days ago | |
Rust | Rust | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
safer_ffi
Posts with mentions or reviews of safer_ffi.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-21.
-
The way integrate Rust into Nim
Rust also has a library called safer_ffi that makes FFI easier, and I tried to use that, but the library seems to be immature, and I could not get arguments in Rust functions. If this library can be used properly, it will be possible to output C header files from Rust functions and automatically generate Nim interface functions from C header files using c2nim. We look forward to further development of this feature.
-
How would I connect renderer coded in C and logic coded in rust?
Bindgen is good for calling C from rust. If you want to call rust from C though, you should use safer-ffi
-
Plugins in Rust: Wrapping Up
I honestly wouldn't say that much has changed during this year. I do see some progress on new libraries like xlang_abi, safer_ffi or cglue, but it's still too early to know, and existing ones like abi_stable move quite slowly.
-
Idea for project: safe-ffi
A project like this does exist! https://github.com/getditto/safer_ffi
rust-sdl2
Posts with mentions or reviews of rust-sdl2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-04.
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
-
SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
-
Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
-
How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
-
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
-
I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
-
cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
-
C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
-
Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
What are some alternatives?
When comparing safer_ffi and rust-sdl2 you can also consider the following projects:
dl_api - The easiest, simplest and safest way to load dynamic (shared object) libraries from Rust!
winit - Window handling library in pure Rust
cglue - Rust ABI safe code generator
bevy - A refreshingly simple data-driven game engine built in Rust
interface-types
Amethyst - Data-oriented and data-driven game engine written in Rust
component-model - Repository for design and specification of the Component Model
rust-sdl - SDL bindings for Rust
raylib - A simple and easy-to-use library to enjoy videogames programming
Crayon - A small, portable and extensible game framework written in Rust.
Pinky - An NES emulator written in Rust
Vcpkg - C++ Library Manager for Windows, Linux, and MacOS