rust-sdl2
Vcpkg
Our great sponsors
rust-sdl2 | Vcpkg | |
---|---|---|
33 | 146 | |
2,606 | 21,439 | |
1.5% | 2.2% | |
7.1 | 10.0 | |
13 days ago | 6 days ago | |
Rust | CMake | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
-
SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
-
Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
-
How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
-
SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
-
I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
-
cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
-
C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
-
Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
Vcpkg
-
Backdoor in upstream xz/liblzma leading to SSH server compromise
5.4.5 can be compromised
https://github.com/microsoft/vcpkg/issues/37197
- GitHub - microsoft/vcpkg: C++ Library Manager for Windows, Linux, and MacOS
-
Dependencies Belong in Version Control
vcpkg may expire assets after 1.5 years, so achieve long-term reproducibility you will need to cache your dependencies.... Somewhere. Not sure what the expected solution is.
https://github.com/microsoft/vcpkg/pull/30546#issuecomment-1...
-
My first Software Release using GitHub Release
There were various approaches recommended depending on our language and ecosystem. My classmates who developed using Node.js were recommended npm, and PyPI or poetry for Python. Since my program is written in C++, I was recommended to look into one of vcpkg or conan, but I ultimately did not use either package manager.
-
Anyone else frustrated with Conan2?
Which dependencies are not in vcpkg? We can ask them to add it. It’s pretty easy just open an issue there https://github.com/microsoft/vcpkg/issues .
-
How to install libraries for c++ on a Linux CentOS supercomputer where I'm not a sudoer
./vcpkg search netcdf gdal[netcdf] Enable NetCDF support minc 2.4.03#3 MINC - Medical Image NetCDF or MINC isn't netCDF minc[minc1] Support minc1 file format, requires NETCDF netcdf-c 4.8.1#2 A set of self-describing, machine-independent data formats that support th... netcdf-c[dap] Build with DAP remote access client support netcdf-c[hdf5] Build with HDF5 support netcdf-c[nczarr] Build with NCZarr cloud storage access support netcdf-c[nczarr-zip] Build with NCZarr ZIP support netcdf-c[netcdf-4] Build with netCDF-4 support netcdf-c[platform-default-features] Enable platform-dependent default features netcdf-c[tools] Build utilities netcdf-cxx4 4.3.1#4 a set of machine-independent data formats that support the creation, acces... The result may be outdated. Run `git pull` to get the latest results. If your port is not listed, please open an issue at and/or consider making a pull request. - https://github.com/Microsoft/vcpkg/issues
- Does anyone has a idea to read out dependencies out of c/cpp directories to create .sbom files?
-
hypergrep: A new "fastest grep" to search directories recursively for a regex pattern
The hyperscan update to vcpkg seems to have happened from 5.4.0 to 5.4.2 in this commit on Apr 20.
-
Configuring incomplete due to CMake Error(missing OpenCVConfig.cmake ProtobufConfig.cmake and TIFF etc.)
Dear Fictrac team, I am hoping to install Fictrac in our windows 11 x64 laptop (Visual Studio 2019, cMake 3.26.4). I followed the installation guideline on github page fictrac and used the latest vcpkg
-
Why does Arch Linux have a vulkan-devel group, but does not package the LunarG Vulkan SDK?
This works fine if one wants to do stuff like clang main.cpp -lvulkan, or even find_package(Vulkan REQUIRED) in CMake, but it doesn't define VULKAN_SDK, and therefore doesn't work with vcpkg's Vulkan support, for instance. A fair bit of Vulkan development, tutorials, etc. assume that the entire SDK is installed, as-is.
What are some alternatives?
winit - Window handling library in pure Rust
conan - Conan - The open-source C and C++ package manager
bevy - A refreshingly simple data-driven game engine built in Rust
CPM.cmake - 📦 CMake's missing package manager. A small CMake script for setup-free, cross-platform, reproducible dependency management.
Amethyst - Data-oriented and data-driven game engine written in Rust
Boost.Program_options - Boost.org program_options module
rust-sdl - SDL bindings for Rust
Ncurses - ncurses Git mirror
raylib - A simple and easy-to-use library to enjoy videogames programming
vulkan - Haskell bindings for Vulkan
Crayon - A small, portable and extensible game framework written in Rust.
meson - The Meson Build System