grid VS termloop

Compare grid vs termloop and see what are their differences.

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grid termloop
1 -
10 1,382
- -
5.4 0.0
4 months ago over 2 years ago
Go Go
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

grid

Posts with mentions or reviews of grid. We have used some of these posts to build our list of alternatives and similar projects.
  • github.com/s0rg/grid
    1 project | /r/golang | 25 Nov 2022
    https://github.com/s0rg/grid - generic 2D grid, handles: - DDA RayCasting - A-Star pathfinding - Ray-based line of sight - Recursive ShadowCasting - Dijkstra maps

termloop

Posts with mentions or reviews of termloop. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning termloop yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing grid and termloop you can also consider the following projects:

GarageEngine - Game engine written in Go (golang).

engo - Engo is an open-source 2D game engine written in Go.

goworld - Scalable Distributed Game Server Engine with Hot Swapping in Golang

d3d9 - Direct3D9 wrapper for Go.

Leaf - A game server framework in Go (golang)

go-collada - Go package for working with the Collada file format.

g3n - Go 3D Game Engine (http://g3n.rocks)

Ebiten - Ebitengine - A dead simple 2D game engine for Go

raylib-go - Go bindings for raylib, a simple and easy-to-use library to enjoy videogames programming.

glop - Bare-bones osx alternative to sdl

resolv - A Simple 2D Golang collision detection and resolution library for games