grace
tailspin-v0
grace | tailspin-v0 | |
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2 | 16 | |
3 | 32 | |
- | - | |
0.0 | 7.5 | |
over 1 year ago | 3 months ago | |
C++ | Java | |
MIT License | MIT License |
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grace
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August 2022 monthly "What are you working on?" thread
I've made a lot of great progress on Grace, my bytecode interpreted language. Its syntax is inspired by Python, but it's very opinionated with some more "rigid" semantics. While there are probably some bugs I need to find and weird syntax errors I haven't tried yet that will break the compiler, it's got functions, control flow, file importing, built in primitive types and lists and dictionaries, and exceptions fully implemented.
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C++ Show and Tell - April 2022
I've been working on my own interpreted language Grace (https://github.com/ryanjeffares/grace) using C++17. It's similar to Python and Ruby, but I intend on using reference counting as opposed to a garbage collector. Top priority now are classes, functions as first class objects, importing other files, native functions, and squeezing out some more performance - most operations are really fast but my function calls are a serious bottleneck, will need a refactor. It's my first lang after following Robert Nystrom's Crafting Interpreters and some other resources, been a tonne of fun!
tailspin-v0
- What languages have you learnt with AoC and now you love...or ended as "meh"?
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Advent of Code 2023 in your language
I eventually tend to do all days in Tailspin. The ones I have done so far are in directories ending in "tt" (the others are in Pyret, just to get a feel for it) https://github.com/tobega/aoc2023/tree/main
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I have great difficulties
As a general tip, it is often helpful to first try to think of how you would like to represent the data in your program. Then you need to parse the data into that structure. I'd recommend you to look at a PEG-parser, for example. Or if you like, look at my Tailspin programming language which has a very visual parser syntax and also very visual ways of creating data structures (if that should happen to be your mental affinity). Look at my day1 for example. Or if you're more mathematical, maybe a functional language (I also did day1 in Pyret)
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An idea for a language focused around RxJs
My Tailspin language is based on processing streams of values, you might want to look at it https://github.com/tobega/tailspin-v0
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[2022 Day 7] Solved in three different styles
Many people had trouble with the day 7 problem. Paradoxically, good developers probably had more trouble. Here some of the difficulties are explained and implementations are provided in imperative, functional and OO styles, written in the Tailspin programming language.
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What codebases have the best or most educational unit/integration tests when implementing a programming language?
I test almost entirely from my language, that way the tests are independent of the implementation. Currently the tests are implemented in java because that fits the interpreter implementation https://github.com/tobega/tailspin-v0/tree/master/test/tailspin/samples
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August 2022 monthly "What are you working on?" thread
Finished off the implementation of typed and offset array indices in Tailspin
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March 2022 monthly "What are you working on?" thread
I ended up enabling left recursion in Tailspin's composer (parser) syntax. Much cleaner calculator example now.
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Diamonds in the Rough : An Honest Trial for any Language
I think it's possible that Tailspin might be suitable for you.
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Introducing Skiff, a gradually typed functional language written in Rust
I think gradual typing is definitely something worth exploring more. I thought it was a shame when Dart abandoned that path. Have you seen Shen ? I guess my small offering, Tailspin, is currently evolving to gradual typing as well.
What are some alternatives?
Jinx - Embeddable scripting language for real-time applications
Argon - Argon programming language
RESTCpp - Cross Platform Multi threaded REST API / HTTP Server framework using thread-pooling implementation with modern C++
never - Never: statically typed, embeddable functional programming language.
rodin - Modern C++17 finite element method and shape optimization framework.
boba - A general purpose statically-typed concatenative programming language.
bluebird - A work-in-progess programming language modeled after Ada and C++
kuroko-wasm-repl - In-browser REPL for Kuroko
butter - A tasty language for building efficient software. WIP
minithesis - A very minimal implementation of the core idea of Hypothesis
Odin - Odin Programming Language