tailspin-v0
Odin
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tailspin-v0 | Odin | |
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16 | 84 | |
31 | 5,598 | |
- | 4.9% | |
7.5 | 9.9 | |
2 months ago | 2 days ago | |
Java | Odin | |
MIT License | BSD 3-clause "New" or "Revised" License |
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tailspin-v0
- What languages have you learnt with AoC and now you love...or ended as "meh"?
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Advent of Code 2023 in your language
I eventually tend to do all days in Tailspin. The ones I have done so far are in directories ending in "tt" (the others are in Pyret, just to get a feel for it) https://github.com/tobega/aoc2023/tree/main
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I have great difficulties
As a general tip, it is often helpful to first try to think of how you would like to represent the data in your program. Then you need to parse the data into that structure. I'd recommend you to look at a PEG-parser, for example. Or if you like, look at my Tailspin programming language which has a very visual parser syntax and also very visual ways of creating data structures (if that should happen to be your mental affinity). Look at my day1 for example. Or if you're more mathematical, maybe a functional language (I also did day1 in Pyret)
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An idea for a language focused around RxJs
My Tailspin language is based on processing streams of values, you might want to look at it https://github.com/tobega/tailspin-v0
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[2022 Day 7] Solved in three different styles
Many people had trouble with the day 7 problem. Paradoxically, good developers probably had more trouble. Here some of the difficulties are explained and implementations are provided in imperative, functional and OO styles, written in the Tailspin programming language.
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What codebases have the best or most educational unit/integration tests when implementing a programming language?
I test almost entirely from my language, that way the tests are independent of the implementation. Currently the tests are implemented in java because that fits the interpreter implementation https://github.com/tobega/tailspin-v0/tree/master/test/tailspin/samples
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August 2022 monthly "What are you working on?" thread
Finished off the implementation of typed and offset array indices in Tailspin
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March 2022 monthly "What are you working on?" thread
I ended up enabling left recursion in Tailspin's composer (parser) syntax. Much cleaner calculator example now.
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Diamonds in the Rough : An Honest Trial for any Language
I think it's possible that Tailspin might be suitable for you.
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Introducing Skiff, a gradually typed functional language written in Rust
I think gradual typing is definitely something worth exploring more. I thought it was a shame when Dart abandoned that path. Have you seen Shen ? I guess my small offering, Tailspin, is currently evolving to gradual typing as well.
Odin
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Zig, Rust, and Other Languages
There's also Odin[0] too. I tried using them all and Odin was pretty nice. Nim is also good too but a lot more features.
But - I concluded that language matters a lot less compared to APIs. Yes, the language should have enough good features to let the programmers express themselves, but overall well designed APIs matter a lot more than language. For example -tossing most of the C stdlib and following a consistent coding style (similar to one described here -[1]), with using Arenas for memory allocation, I can be just as productive in C.
[0] - https://odin-lang.org
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Odin Programming Language
I highly recommend looking at:
* The Overview: <https://odin-lang.org/docs/overview/>
* examples/demo: <https://github.com/odin-lang/Odin/blob/master/examples/demo/...>
As for the first example: a basic lexing example is probably boring, but it does show some basic ideas of what the language is about. If people want to write better examples or just reorder the current ones, please feel free to make an issue or PR on the website's GitHub page: <https://github.com/odin-lang/odin-lang.org>.
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babel tree
I use Odin primarily, it’s C-level but pascal/Go syntax and inspiration https://odin-lang.org/
- Botlib: Telegram Bots in C by Antirez
- "Odin is a general-purpose programming language with distinct typing built for high performance, modern systems and data-oriented programming."
- Austral Programming Language
- Small Joys with Odin
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Can't decide what engine/library/framework I want to master
Website: https://odin-lang.org/
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Download Odin and get started today! Includes binding to popular video game libraries
Get it from the website: https://odin-lang.org/ -- Odin includes bindings to popular gamedev libraries & APIs such as Raylib, SDL, DirectX, OpenGL and Vulkan.
- Check this odin file out for a demo of many of the language's features. It comes with the compiler inside the examples folder. I refer to it all the time when I need to figure out how to do something.
What are some alternatives?
Argon - Argon programming language
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
never - Never: statically typed, embeddable functional programming language.
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
bluebird - A work-in-progess programming language modeled after Ada and C++
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
boba - A general purpose statically-typed concatenative programming language.
rust - Empowering everyone to build reliable and efficient software.
frozen - a header-only, constexpr alternative to gperf for C++14 users
carbon-lang - Carbon Language's main repository: documents, design, implementation, and related tools. (NOTE: Carbon Language is experimental; see README)
butter - A tasty language for building efficient software. WIP
bevy - A refreshingly simple data-driven game engine built in Rust