rust_dos
build-ia16
rust_dos | build-ia16 | |
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5 | 2 | |
140 | 82 | |
- | - | |
0.0 | 0.0 | |
over 1 year ago | 9 months ago | |
Rust | Shell | |
MIT License | - |
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rust_dos
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Djgpp
You do not need segment registers much if you stick to the tiny model. Here is someone compiling Rust to a 16-bit DOS COM executable:
https://github.com/o8vm/rust_dos
Not sure what the approach would be for them to expand that to support segments.
In DJGPP there are macros to allow your protected mode application access physical real-mode addresses (like when you want to write to video RAM). I don't know if IA-16 also does something like that, or if they added far/near keywords to the language like old 16-bit C compilers did (at least the ones I used).
Free Pascal has helper-functions to work with segment+offset pointer pairs, also without having to modify the language itself. I think that would work well enough in C, but I guess the old method of adding non-standard keywords was seen as slightly more convenient.
- Who invented file extensions in file names?
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Moving from Rust to C++
Demo: https://github.com/o8vm/rust_dos
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Resources for programs they used back in the 90s/early 00s?
It is probably possible for almost any old platform with some cross-compilation magic, but not anything that will be officially supported as the compiler-makers focus on modern systems. There is for instance an unofficial 16-bit DOS backend for GCC and at least one or two projects to compile Rust to DOS-executables (that I assume use Clang?) (in addition to 32-bit DJGPP(gcc) for MSDOS that I linked to above). Probably are similar projects to target 68k somewhere?
- Rust DOS: Creating a DOS Executable with Rust
build-ia16
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Resources for programs they used back in the 90s/early 00s?
It is probably possible for almost any old platform with some cross-compilation magic, but not anything that will be officially supported as the compiler-makers focus on modern systems. There is for instance an unofficial 16-bit DOS backend for GCC and at least one or two projects to compile Rust to DOS-executables (that I assume use Clang?) (in addition to 32-bit DJGPP(gcc) for MSDOS that I linked to above). Probably are similar projects to target 68k somewhere?
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Wordle clone for Windows 3.1
The IA16 GCC toolchain can be used to compile 16-bit DOS applications (either cross-compile or compile from within DOS). I do not know anything about compiling for Windows though, so no idea if it would be possible or easy to use it to compile a Windows application?
What are some alternatives?
Animator-Pro - A classic paint program originally for dos
open-watcom-v2 - Open Watcom V2.0 - Source code repository, Wiki, Latest Binary build, Archived builds including all installers for download.
rusty-dos - A Rust skeleton for an MS-DOS program for IBM compatibles and the PC-98, including some PC-98-specific functionality
winquest - That word guessing game but for Windows 3.1
crates.io - The Rust package registry
file - Read-only mirror of file CVS repository, updated every half hour. NOTE: do not make pull requests here, nor comment any commits, submit them usual way to bug tracker or to the mailing list. Maintainer(s) are not tracking this git mirror.
linuxontheweb