Resources for programs they used back in the 90s/early 00s?

This page summarizes the projects mentioned and recommended in the original post on /r/retrogamedev

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  • abrash-black-book

    Markdown source for Michael Abrash's Graphics Programming Black Book

  • [Michael Abrash's Black Graphics Programming Black Book from 1997 is a fantastic book I wish I had back then. It is available for free on GitHub. I read it maybe in 2015 and I thought it was fantastic even if it is dated now. It goes through the evolution of PC hardware (CPU and graphics cards in particular) from the very first IBM PC to the mid-90's pentiums, and the last chapter or two are about the author's work on Quake.

  • Animator-Pro

    A classic paint program originally for dos

  • Other tools may be a bit more lacking. Not sure if any reasonably modern version control system works. Graphics editors will be a bit old (but Autodesk Animator was released open source and is quite great really and no idea how fun sfx editors and other gamedev tools from last century are to use today.

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    The modern identity platform for B2B SaaS. The APIs are flexible and easy-to-use, supporting authentication, user identity, and complex enterprise features like SSO and SCIM provisioning.

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  • build-ia16

    Discontinued Scripts to build IA-16 GCC toolchain, Ubuntu source .deb's, & FreeDOS binary packages ― fork of https://github.com/crtc-demos/build-ia16 • mirror of https://gitlab.com/tkchia/build-ia16 • Ubuntu binaries at https://launchpad.net/%7Etkchia/+archive/ubuntu/build-ia16/ • DJGPP/MS-DOS binaries at https://github.com/tkchia/build-ia16/releases • source mirror at https://gitlab.com/tkchia/build-ia16

  • It is probably possible for almost any old platform with some cross-compilation magic, but not anything that will be officially supported as the compiler-makers focus on modern systems. There is for instance an unofficial 16-bit DOS backend for GCC and at least one or two projects to compile Rust to DOS-executables (that I assume use Clang?) (in addition to 32-bit DJGPP(gcc) for MSDOS that I linked to above). Probably are similar projects to target 68k somewhere?

  • rust_dos

    Rust DOS : Creating a DOS executable with Rust

  • It is probably possible for almost any old platform with some cross-compilation magic, but not anything that will be officially supported as the compiler-makers focus on modern systems. There is for instance an unofficial 16-bit DOS backend for GCC and at least one or two projects to compile Rust to DOS-executables (that I assume use Clang?) (in addition to 32-bit DJGPP(gcc) for MSDOS that I linked to above). Probably are similar projects to target 68k somewhere?

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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