rust-sdl2
upx
rust-sdl2 | upx | |
---|---|---|
33 | 30 | |
2,620 | 13,459 | |
1.2% | 1.4% | |
6.9 | 9.5 | |
3 days ago | about 15 hours ago | |
Rust | C++ | |
MIT License | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
upx
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PicoCTF 2024: packer
According to this source:
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The Trade-Offs of Optimizing and Compressing Go Binaries
Following optimization, tools like UPX can compress the resulting binary, significantly reducing file size. This compression is invaluable for resource-constrained environments but adds a decompression step during binary execution.
- Tradutor Automático de legendas
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Obfuscation & Executable Compression in Go
I have been using UPX but I'm quite sure if there's something out there that offers better compression.
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My website is one binary
Ah that's nice, long ago I used parchment.js to load a inform7 created z5 file on my website. You could try to compress your executable with upx https://upx.github.io/
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Bypassing Windows Defender (10 Ways)
In this process, the given packer tool embeds a natively compiled PE into another executable that contains the information needed to unpack the original content and execute it. Perhaps the most well known packer, which is not even for malicious purposes, is Golang's UPX package.
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How do you guys deal with protecting source code for your game when launch into steam or mobile platform?
Rewrite in C#, and use an obfuscator on the DLL. You can also write some parts in C++ as many variable and function names are forgotten when compiling. You should also encrypt the PCK, and see if you can embed it. If it's embedded, you can make it more annoying to deal with by packing it with https://upx.github.io/
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Encrypted file in OneDrive Personal Vault Detected as Ransomware.
Another good example of false positives like this would be binaries that are compressed with UPX - the way it works is apparently very similar to how stub-loader malware operates and signature detection tools will flag it as malicious.
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REST API in RUST with ntex
This will optimise the release binary to be as small as possible. Additionally with upx we can create really small docker image !
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help packing sound in <4k
Then I compressed it with upx, cp small.exe smallUpx.exe && upx --brute smallUpx.exe, got a 10752 bytes executable, half the size, but still pretty large
What are some alternatives?
winit - Window handling library in pure Rust
rust - Empowering everyone to build reliable and efficient software.
bevy - A refreshingly simple data-driven game engine built in Rust
legion - High performance Rust ECS library
Amethyst - Data-oriented and data-driven game engine written in Rust
Lean and Mean Docker containers - Slim(toolkit): Don't change anything in your container image and minify it by up to 30x (and for compiled languages even more) making it secure too! (free and open source)
rust-sdl - SDL bindings for Rust
distroless - 🥑 Language focused docker images, minus the operating system.
raylib - A simple and easy-to-use library to enjoy videogames programming
fpm - Effing package management! Build packages for multiple platforms (deb, rpm, etc) with great ease and sanity.
Crayon - A small, portable and extensible game framework written in Rust.
ovh-ipxe-customer-script - Boot OVH server with your own iPXE script