rust-sdl2
druid
rust-sdl2 | druid | |
---|---|---|
33 | 59 | |
2,617 | 9,373 | |
1.1% | 0.7% | |
6.9 | 3.1 | |
9 days ago | 6 days ago | |
Rust | Rust | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
rust-sdl2
- Nannou – An open-source creative-coding framework for Rust
- SDL2 issues
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SDL&C Or Wgpu&Rust, for Learning Graphics Programming ?
I don't think that SDL and WGPU are really comparable. You'd be better off comparing SDL to something like Notan or even the SDL bindings for Rust. That said, SDL will have vastly more learning resources than Wgpu or Notan or any Rust alternative. If you know and like rust you can probably use the resources with the Rust SDL bindings.
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Game Lib similar to LWJGL Pygame SDL
Those are 3 very different libraries. Are you looking for something in the middle, or do you want all of the features you described? For what it's worth, there's SLD2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2
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How would I connect renderer coded in C and logic coded in rust?
There's already a Rust binding for SDL2. See https://crates.io/crates/sdl2
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SDL2 vs Winit/Pixels/CPAL/etc. Is going "native" really worth it?
nope. https://github.com/Rust-SDL2/rust-sdl2/issues/884 emscripten target won't work yet either.
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I would like a simple, but abstracted, drawing library
it seems like what you are looking for is sdl2 bindings
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cannot borrow `renderer` as mutable more than once at a time
Dude. It's literally at most 50 lines of code, the entire project. What kind of documentation do you expect me to write? The library I'm using is this one. I don't know why you'd need to know anything about it since it's purely something that can appear literally anywhere, it's part of the language.
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C++ coders, why do you stick with the language?
*and* SDL2-sys *and* Rust-SDL2
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Hey Rustaceans! Got a question? Ask here! (21/2022)!
The SDL2 crate had something like this, and it's an option I'm considering. However, if possible, I'd prefer a different, simpler GUI library, so if there's an input-specialized crate out there that does this, I'd love it.
druid
- Druid – A data-first Rust-native UI toolkit
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What can rust do
For GUI applications, the story is mixed. There are several GUI frameworks in active development, but nothing as polished and battle-tested as Electron for TypeScript. There are bindings to GTK, but they're cumbersome to work with, and I wouldn't recommend it to a Rust newbie. There's also Tauri, which is a bit like Electron and lets you write the GUI in HTML/CSS/JS and the business logic in Rust.
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Do Rust and Lua work well together?
Concerning GUI frameworks, the most common ones are druid, egui and iced. All three of them run native and on the Web.
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What was the hardest coming from C++ to Rust?
Going to give a shoutout to druid. I've recently tried it with the Lapce editor and it's just so smooth, fast and works so well for a pre-alpha app.
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What GUI libs are out there and good to use?
As iced and egui were difficult for me, i started with druid.
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Rust GUI framework
There is Iced which is used by system76 in Pop!_OS, Druid [DISCONTINUED], GTK-rs, Relm, Azul and Tauri. Personally I would use Tauri for its speed using the OS's native web render, documentation of use with things such as Sveltekit and the ability to make UI's using JS, CSS and HTML. Tauri similarly to Electron whilst being far faster. But its up to personal preference really. There aren't any solid "go to" options at the moment.
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What do people use for simple UI projects?
Druid should be good for most cases, it has a lot of built-in widget for the UI, you can even make a custom widget with a canvas-alike painting API.
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Druid, a Rust-native UI toolkit, released v0.8 after two years of work by 80 contributors.
Druid, which is a Rust-native UI toolkit for building desktop applications targeting Windows/macOS/Linux/OpenBSD/FreeBSD, has a new version out - v0.8.
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Ergonomic APIs for hard problems (RustLab 2022 keynote)
There's a memoize View node in the previous iteration of the Xilem prototype, but it hasn't made it in to the current branch yet. That sounds like what you're asking, but it's possible I'm missing something.
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Dioxus: User interfaces that run anywhere
You can use GTK from Rust. But the Rust native ones aren't really there yet. [Iced](https://github.com/iced-rs/iced) which has been picked up by System76 and [Druid](https://github.com/linebender/druid) (and it's next gen version [Xilem](https://github.com/linebender/xilem)) are the ones to watch, along with Dioxus which is the main post here.
I'd expect there to be something useable by the end of 2023.
What are some alternatives?
winit - Window handling library in pure Rust
iced - A cross-platform GUI library for Rust, inspired by Elm
bevy - A refreshingly simple data-driven game engine built in Rust
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Amethyst - Data-oriented and data-driven game engine written in Rust
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
rust-sdl - SDL bindings for Rust
gtk - DEPRECATED, use https://github.com/gtk-rs/gtk3-rs repository instead!
raylib - A simple and easy-to-use library to enjoy videogames programming
Azul - Desktop GUI Framework
Crayon - A small, portable and extensible game framework written in Rust.
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]