rust-mini-games
cppmm
rust-mini-games | cppmm | |
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3 | 3 | |
30 | 64 | |
- | - | |
0.0 | 0.0 | |
about 2 years ago | over 1 year ago | |
Rust | C++ | |
MIT License | - |
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rust-mini-games
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Tell HN: I Need Project Ideas
I personally like to make small video games, and I use the game as an excuse to learn some other technology by incorporating it. I've been doing this to learn Rust [0].
If you want to do something similar, I have a huge list of video game ideas you can pull from [1].
[0] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...
[1] https://github.com/Syn-Nine/four-emoji-concepts
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“Fixed Timeslices” by Fabien Sanglard (2012)
Related: If anyone is interested, I've been working on an ECS based mini-game framework in Rust [0] that runs with this idea. It has a 1200 hz simulation clock, 60 hz rendering clock, and 150 hz physics integrator (Euler). I've also posted some example mini-games that use it [1].
[0] https://github.com/Syn-Nine/mgfw
[1] https://github.com/Syn-Nine/rust-mini-games/tree/main/2d-gam...
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Are we game yet? – A guide to the Rust game development ecosystem
Tangentially related - if anyone is new to Rust and wants to see some simple mini text game examples, I've been working on a bunch [0]. It also includes some more complicated text games:
Asylum - Choose your own adventure style interactive narrative
Knights and Barbarians - Simple turned based strategy game
Legend of the Rusty Dragon - Simple adventure game inspired by Legend of the Red Dragon
[0] https://github.com/Syn-Nine/rust-mini-games
cppmm
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Rust and C++ Interoperability
This seems to miss `cppmm` (C++--)[1].
This crate is currently mainly aimed at helping people from the Rust group of the Academy Software Foundation (ASWF) to make wrappers for the visual effects ecosystem of libs.[2]
It is nevertheless very useful for all types of other cases.
[1] https://github.com/vfx-rs/cppmm
[2] The above just means effort is prioritized regarding the blockers these libs present due to the resp. C++ features they use.
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Why did nobody announce that the Academy Software Foundation created a Rust Working Group for official Rust bindings for the Foundation's libraries?
For now, they seem to be working on their own version of cxx and bindings for OpenEXR.
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Are we game yet? – A guide to the Rust game development ecosystem
It is called C++-- [1].
At this time we only target the VFX C++ ecosystem but I'd be surprised if people wouldn't use (and extend) this to cover a broader set of C++ libs.
Maybe you can give an example of an C++ API that you deem not "translatable to C"?
[1] https://github.com/vfx-rs/cppmm
What are some alternatives?
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
tac - Materials and meeting notes for the ASWF Technical Advisory Council (TAC)
rustc_codegen_cranelift - Cranelift based backend for rustc
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
Hacki - A feature-rich Hacker News client.
Manji - Manji is a mobile application built to help people learning Japanese learn about Kanji.
cxx - Safe interop between Rust and C++
four-emoji-concepts - Mini-game ideas based on four emojis
openexr-bind - cppmm bindings for OpenEXR
shotcaller - A moddable RTS/MOBA game made with bracket-lib and minigene.
bevy - A refreshingly simple data-driven game engine built in Rust