cppmm
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cppmm | tac | |
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3 | 1 | |
64 | 94 | |
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0.0 | 9.2 | |
over 1 year ago | 1 day ago | |
C++ | HTML | |
- | Creative Commons Attribution 4.0 |
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cppmm
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Rust and C++ Interoperability
This seems to miss `cppmm` (C++--)[1].
This crate is currently mainly aimed at helping people from the Rust group of the Academy Software Foundation (ASWF) to make wrappers for the visual effects ecosystem of libs.[2]
It is nevertheless very useful for all types of other cases.
[1] https://github.com/vfx-rs/cppmm
[2] The above just means effort is prioritized regarding the blockers these libs present due to the resp. C++ features they use.
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Why did nobody announce that the Academy Software Foundation created a Rust Working Group for official Rust bindings for the Foundation's libraries?
For now, they seem to be working on their own version of cxx and bindings for OpenEXR.
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Are we game yet? – A guide to the Rust game development ecosystem
It is called C++-- [1].
At this time we only target the VFX C++ ecosystem but I'd be surprised if people wouldn't use (and extend) this to cover a broader set of C++ libs.
Maybe you can give an example of an C++ API that you deem not "translatable to C"?
[1] https://github.com/vfx-rs/cppmm
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What are some alternatives?
autocxx - Tool for safe ergonomic Rust/C++ interop driven from existing C++ headers
foundation - Academy Software Foundation foundation level resources, such as the charter, FAQ about the project, and other public assets
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
graphql-wg - Working group notes for GraphQL
rust-mini-games - Mini games made in Rust
openexr-bind - cppmm bindings for OpenEXR
cxx - Safe interop between Rust and C++
notes - ♬ Notes from the @Babel Team (discuss in PRs)
bevy - A refreshingly simple data-driven game engine built in Rust
nico - a Game Framework in Nim inspired by Pico-8.
gdnative - Rust bindings for Godot 3