reference
areweguiyet
reference | areweguiyet | |
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22 | 31 | |
1,140 | 387 | |
1.8% | 1.0% | |
8.8 | 8.0 | |
8 days ago | 9 days ago | |
Rust | HTML | |
Apache License 2.0 | Apache License 2.0 |
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reference
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Why is there no standard way of removing the mutability property from a reference?
Is perfectly valid Rust code. And there's reborrow, too.
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Let's thank who have helped us in the Rust Community together!
I truly appreciate how much effort u/ehuss puts into maintaining The Rust Reference, considering that documenting stuff is not usually a fun task people want to do. Not to mention that ehuss is also the Cargo team lead, responsible for developing one of the most loved tools in Rust. ehuss's insightful knowledge always ensures that Cargo works without unexpected surprises.
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noob question about moving references
Here is (somewhat long) discussion on the topic with other examples: https://github.com/rust-lang/reference/issues/788
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Announcing Rust 1.66.0
The PR for updating the documentation is here, still under discussion: https://github.com/rust-lang/reference/pull/1055
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Can someone please explain this to me? How does the compiler know about this for more advanced cases and when does it do this?
thank you this is definitely interesting and i need to read more. For anyone else, this is the thing I found about this issue when I looked it up. It's a github issue about how little documentation there is on the subject and that there should be more. Even the initial post has a lot of interesting details and links. Thanks for bringing it up although sorry it seems your comment went a bit over the heads of some redditors.
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Anything C can do Rust can do Better
⭐ The Rust Reference - repo
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GAT section in new version of Rust book?
For the rust reference, there is an open pull request https://github.com/rust-lang/reference/pull/1265/
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Hey Rustaceans! Got a question? Ask here! (33/2022)!
&mut * is reborrowing which is allowed
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Why is rust so difficult to learn?
Officialhttps://www.youtube.com/watch?v=rAl-9HwD858&list=PLqbS7AVVErFiWDOAVrPt7aYmnuuOLYvOa The official rust book Rust by example The rust docs Rustlings the most fun way imo
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PSA - Most Rust tooling runs only on the default feature set and current platform if no special steps are taken
I've opened a PR to add this more prominently to the Conditional Compilation entry in the Rust reference.
areweguiyet
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How to write a QML effect for KWin
The organization behind QT (QT Group) has pretty onerous licensing terms.
My understanding is that it's $3,950 per year just to develop using their libraries on your own computer if you ever in the future intend to commercialize a product using QT. Transitioning from the open source license to the commercial license is something you can do but it's not the happy path and their FAQ seems to indicate that it comes with some sort of penalty.
https://www.qt.io/pricing
Something like Slint (Rust based but includes CPP and JS bindings) is not as comprehensive (yet) but it's more modern and the licensing terms are significantly more in line with software industry norms.
GPUI from Zed is also something to monitor: https://www.gpui.rs/
Also, in general you can find an extensive list of Rust-based native UI libraries here: https://areweguiyet.com/
- Rust for Embedded Systems: Current State, Challenges and Open Problems
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The KDE desktop gets an overhaul with Plasma 6
I would suggest that nearly every person on this website is a developer. Both C and C++ let you shoot yourself in the foot quite easily, but at least C++ has RAII.
If you're referring to Rust, it's just not there yet for anything serious: https://areweguiyet.com/
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Ask HN: Rust Viable for Data Analytics?
I normally use python to do some quick data analysis, with pandas/polars/pyspark/...
But I've started to use rust more and more in the last few weeks and really start to like it.
Does anyone have experience doing data analysis with rust, and would you recommend it over python?
And are there any resources like https://areweguiyet.com/ but for data analysis?
- The state of building user interfaces in Rust
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On inheritance and why it's good Rust doesn't have it
You still haven't said anything about why those existing frameworks don't count. Again, they are used in production and do exactly what a gui framework is supposed to do. Sure they may not have all the features of the frameworks that have existed a decade before rust even existed but the issue is time not rust itself. They very clearly can be used to build complex UI without inheritance. Since you mentioned it, you should probably actually look at it https://areweguiyet.com/ the page clearly says that GUI frameworks do exist in rust.
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BeeWare Toga v0.4.0 – A Python native, OS native GUI toolkit
The web site https://areweguiyet.com/ has a list of GUI libraries for Rust.
I haven’t tried any yet as I lack the time, but it can be a good starting point.
Iced and Slint where interesting when I looked at that, and Slint may be done by former Qt developers.
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Learn graphics for theoretical gui with rust
I also hope that it is consistent with the goals mentioned at https://areweguiyet.com/
- What crate/library to use for a GUI ?
- Are We <Thing> Yet?
What are some alternatives?
rust-by-example - Learn Rust with examples (Live code editor included)
Slint - Slint is a toolkit to efficiently develop fluid graphical user interfaces for any display: embedded devices and desktop applications. We support multiple programming languages, such as Rust, C++ or JavaScript. [Moved to: https://github.com/slint-ui/slint]
mrustc - Alternative rust compiler (re-implementation)
bonsai - A library for building dynamic webapps, using Js_of_ocaml
tour_of_rust - A tour of rust's language features
piet - An abstraction for 2D graphics.
stdarch - Rust's standard library vendor-specific APIs and run-time feature detection
gtk-rs - Rust bindings for GTK 3
utils - Utility crates used in RustCrypto
vgtk - A declarative desktop UI framework for Rust built on GTK and Gtk-rs
rust - Rust for the xtensa architecture. Built in targets for the ESP32 and ESP8266
cowbump - Image viewer with tag based filtering